Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

10/30/2012

The Sims Superstar Expansion Pack Review

The Sims Superstar Expansion Pack
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Many reviews have already described all of the new interactions and items that come with this expansion pack, so I'll focus on some of the things that may not be mentioned that I would have wanted to know before buying it.
1. Overall I would say this expansion involves more work than the others. Becoming famous is an all consuming occupation leaving your Sims little time for anything else. Sims must spend countless hours in Studiotown.
2. The game cannot be saved while a Sim is in Studiotown (much like the downtown area of Hot Date). This is a problem if you experience frequent crashes with your game. I find I need to take my Sim home where I can save the game every time he/she has raised their fame score, so that I don't lose it because of a crash. This is time consuming.
3. Sims run out of energy very quickly in Studiotown so not much can be accomplished in each visit. (only one visit is allowed per day)
4. Sims need famous friends in order to become famous. I find it very difficult to make friends with these famous Sims, the friendship scores don't seem to increase as quickly as with regular Sims.
5. This one only applies if you have downloaded objects from online Sims sites: I have a user-created teleporter in my game, and it no longer works. The game crashes whenever I try to use it. This forces me to use the phone to invite other Sims over, leaving it up to chance rather than being able to import them at will. (Much harder to increase the friendship score this way). Teleporters worked with every other expansion pack, but not Superstar as of yet (hopefully someone will fix this).
I don't mean to point out only the negative aspects of the game, I do enjoy this game but am a little disappointed that it takes so much more work than I had expected. I do love all of the new interactions that are available, and like watching my Sims sing, act or model. I'm still looking forward to an obsessed fan following my famous Sim home. My Sims don't have a high enough fame score for that yet :) (Also, there aren't really 3 separate career paths, Sims access all of the items one at a time as their fame score increases, so they are essentially rock stars, actors and models).
Overall, if you love the Sims, you'll love this expansion pack as well. But be prepared to spend a lot of time trying to become famous.

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In The Sims: Superstar, you'll get a chance to break into show business with your Sim -- see if you can make them the next big thing in Hollywood! There's even a new clothing type, high fashion -- make sure you're dressed for success! Requires full version of The Sims

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10/22/2012

SimCity 2000 Special Edition (Jewel Case) Review

SimCity 2000 Special Edition (Jewel Case)
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SimCity 2000 has been around for awhile, but don't let that hold you back from buying it, especially at this price. Although not as graphically beautiful as SimCity 3000, it is considerably more playable and almost as detailed. In addition to the ability to design and build your own city, something that can be endlessly fascinating, there are several interesting scenarios good for an hour or two of play. Also, this game is well worth your consideration if you have an older computer. It runs beautifully on everything from a 486-66 up.
If you haven't played SimCity 2000 yet, you owe it to yourself to check out the game I firmly believe was Maxis' finest creation.

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The ultimate city simulator. You design, build, and customize any city you can imagine, and Sim City 2000 SE will bring it and its resident Sims to life. Includes the Urban Renewal Kit and Scenarios Vol. 1--all on one CD-ROM.

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10/16/2012

Agricultural Simulator 2011 Extended Edition Review

Agricultural Simulator 2011 Extended Edition
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Update: 7/18/2011 NEW PATCH 1.1.0.6 has improved and fixed many items in the game. I will provide specifics at a later time but at least UIG is taking the game in the right direction. Good job UIG!Update: As of 6/14/2011 the game has not been updated from patch 1.1.0.4 and the bugs have not been fixed. The official forum for the game had moderators that are very dictatorial and condesending to many users that post questions and comments there. The game appears to be headed for the dollar bin if the level of support is used as an indicator.
Hi,
I've tried this game and it's full of bugs.. .graphic and game play related.
If you visit the publishers "English" forum ( [...] ) they do say that they are working on patches for the game but the bottom line here is that the game was released prematurely and did not receive the proper beta testing. It's really hard to say when if ever they will have the game working properly.
The game has good potential but as of patch 1.1.0.4 it is still in need of fairly major repair.
While I really like the "look" of this game if you want a more mature product in the same genre have a look at Farming Simulator 2011 here on Amazon. It has tons of addons and they've really got it to the point where the program is working well compared to Agrar Simulator.
Craig

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Agricultural Simulator: PC Game is now searching for you to be a real Farmer

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10/06/2012

SimCity 4 Review

SimCity 4
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SimCity 4 is a very fun, somewhat addictive game. My only problem with it (and other games in the Sims series') is that it somewhat frequently crashes, which is why I rated it 4/5. It's really inconvienent and you lose everythng that wasn't saved up until that point, so I'd recommend frequent game saving, especially after anything big you complete in the game. It's somewhat impossible to run a successful, big city without the cheat codes, which you can easily google for. But a cheat for a $1000 is ctrl+x, then type 'weaknesspays' in the green box at the top left corner. the cheat to unlock all the gifts is ctrl=x, then type 'you don't deserve it' in the green box at the top left.....But the $7.99 price tag is an excellent price and the shipping wasn't bad either. However I'd recommend SimCity 4 Deluxe for more features.

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10/05/2012

Farming Simulator 2011 Review

Farming Simulator 2011
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This is a pretty good game, alittle unrealistic with pricing, and none of the current modern farming practices. Example being direct seeding, and no big trucks to take product to market. But it is worth the money.

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9/26/2012

Cities XL 2011 Review

Cities XL 2011
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*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

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9/25/2012

Football Manager 2011 Review

Football Manager 2011
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As a longtime FIFA player and avid Premier League follower, I felt I knew the game as well as anybody. I had heard about this game, enormously popular in Europe, called Football Manager 11. A friend told me it was the "ultimate football sim", in his words. I didn't believe the hype. "I can't control the players?" I asked, and he nodded his head. He promised I would be more satisfied, with this game than almost every other.
So, after a few nudges, I downloaded the trial from Steam. Then I bought the game. And now, like millions of others across the world, I am hopelessly addicted to a football simulator. So much so that I had to write this review simply to clue in more people about the best way to destroy hours of your life.
Introductory points on Football Manager 11:
* You play the role of a football manager in a day to day, turn based system. Pick your team and hit continue and watch the options unfold.
* "Playing" the game primarily consists of several key actions: Buying / selling players, setting training schedules, setting formations, and interacting with the players and press.
* After you pick your Starting 11 + subs and motivate them to play their little hearts out, a match simulator begins with a 3d engine. Each of your players 40 "traits" or "stats" come into play as the match unfolds. From the sideline you can bark orders and at halftime you can encourage, praise, or insult your players, based on performance.
* This "hands off" nature of the game provides great satisfaction. When your 19 year old defender scores 4 goals, all headers from set pieces, you can sit there praising your own foresight in training his heading skill up to 16.
* Almost every league in the world is available to play. This includes La Liga, MLS, Premier League, Ligue 1, Serie A, Bundesliga, K-League, Mexican Premiera Division, etc. All divisions have their fun and playing in the lower leagues might be more enjoyable than the top ones!
* This game is endlessly replayable. You will love it, your girlfriend will hate it.
Now I don't just believe the hype, I promote it. Pick up this game if you want to see if you can be a better manager than any of the greats or better than that current deadbeat in your favorite team. When the game starts throwing snarky comments about how addicted you are, take them with a grain of salt: They are probably right. So don't forget about that pizza in the oven or your laundry, play this game.


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