Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

12/01/2012

Aliens vs. Predator 2 Review

Aliens vs. Predator 2
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This game is so fun and scary I jumped like 20 times in the marine levels. The game keeps your heart racing because an alien can jump at you out of no were and can appear behind you. And its cool how you only have a little light to help you see in the dark. Some people say the graphics aren't that good but when I played the game if thought they were great. The sounds in the game are really nice they remind you of the movies. The Back round music is really cool to. The Predator levels are really fun with all the different weapons but it's also the hardest because you die so fast. The Alien levels are real fun because you get to go threw the alien cycle of life. All in all if you like the any of the alien or predator movies or AVP the movie then you will love this game.

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11/16/2012

Unreal Tournament 2004 Review

Unreal Tournament 2004
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This game is truly a classic. To be frank, I would recommend this to anyone who is interested.
The graphics:
For anyone with a good or even decent graphic card it will be beautiful. The guns firing, the shadows, everything is well done and not a thing was overlooked. Even being a few years old, the graphics are still up to par.
Playing:
There is almost no limit to what you can do. Each battle, no matter how many times you play this game, will be different. Even the AI is fantastic. They are not overly bright but their skill level is amazing. There are many different difficulty settings. Starting with Novice and ending with Godlike with about seven modes in between. And let me say if there is someone out there that can master Godlike, I applaud you.
Overall it is a great game, even for its age. So my advice is get it. I did and I am glad that I did.

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Unreal Tournament 2004 - Reload, rev up and ride out. The new Tournament is faster, higher and meaner. Land and air based vehicles take combat to a new level; while an arsenal of new weaponry, daunting arenas and battlefields and the challenge of the Assault and Onslaught modes make the gladiator blood sport of the future a brand new experience. Buckle up; it's gonna be a wild ride!New UnrealTV broadcast system allows hundreds to watch you duke it out!Demo recording allows you to save a recording of your gameplay to share with other 2004 users!

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11/10/2012

Unreal Tournament 2004 Review

Unreal Tournament 2004
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This is my favorite video game of all time. Fun as hell, great graphics and lots of different types to play. Many cool weapons to use and is very fun to play alone or online.

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10/19/2012

Sniper Elite ( Windows ) Review

Sniper Elite ( Windows )
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This is, in my opinion, the greatest Sniper simulation ever made. Take my word on it : I'm a great fan of all things Sniper related, and I've played just about every game that features realistic (and not so realistic) Sniping, from the bottom of the barrel "CTU Marine Sharp Shooter", to the high-caliber "Operation Flashpoint". Nothing even comes close. The PC version is also MUCH better than the console versions -- the graphics are crisper and the mouse is a god send when compared to console hand controllers, allowing a level of accuracy that you simply cannot obtain on a console.
The bullet physics, which are the "meat and potatoes" of any Sniper game, are incredibly realistic. When taking a shot (on the highest difficulty level) you must account for wind speed, posture, heart rate and, most importantly, gravity.
A long range target will be impossible to hit unless you account for the distance by aiming above the mark's head (the further away the target, the higher you must aim). Wind means that you must also compensate your shot by aiming to the left or right of a target, depending on the actual speed of the wind present in the level. Scoring a head shot on a long-range moving target is incredibly satisfying, as it takes quite a lot of skill to accomplish.
Also, a word of warning : this game is pretty gruesome (mostly because of the headshots), and its most certainly not for the squeamish.
The game physics calculates whether or not your round will be a headshot as soon as you fire and headshot rounds are shown from a slow-motion trailing perspective which follows the bullet to the target.
A direct headshot rewards the player with a fountain of blood, brains and skull fragments which sprays from the target's head.
The entrance wound is also present, so you know exactly where your shot landed -- I still wince and exclaim over a round when it blows through a targets eye or mouth.
Sniper rifles are not the only weapons you can utilize - for close combat, there are a variety of weapons, such as silenced pistols, MP40's, MG42's, grenades, trip mines, time bombs and so on. The close combat is not as fun as Sniping, but it is necessary in some areas of the game, and it does give a welcome change from constant sniping.
The game is no prize pig in the graphics compartment, especially when you compare it to the superb visuals of other games such as Call of Duty 2, but it is adequate for the genre, and it is definitely better than any other Sniper orientated game I've played. The Bloom effect, which is used in many games these days, spices things up a bit, and improves the graphics tenfold.
The environments are also well done, although once again they are not overwhelmingly impressive, but they do suit the style of gameplay that is present. Bombed out buildings and debris is scattered throughout the levels -- the perfect environment for a sniper.
My one complaint when it comes to the levels is that, with a few exceptions, they do seem a little similar, and many objects, such as burning vehicles and debris shelters, are reused throughout the maps. This isn't a huge problem, and it does not reduce the superb gameplay in major way.
The sound in any Sniper game is an important factor, and I'm pleased to say that Sniper Elite features some of the best sound samples I've ever heard in a war game. The gun shots sound brutal, and the background ambiance is great, with mortar explosions, gunfire and occasional distant screams increasing the feeling of danger. One fun feature is the ability to mask your fire when a mortar explodes, ala Jude Law's character in one of the sequences in Enemy at the Gates. You wait for the sound of an incoming mortar (a Vwaaarrrrgghhh kind of sound), and fire just when the mortar lands. Very cool!
The AI is well done and very challenging, but not without a few bugs that do need fixing. Enemies, on the highest difficulty level, occasionally and magically know where you are positioned as soon as you fire a shot. This can detract from the immersion somewhat, but you can set custom difficulty levels, and taking the AI Difficulty down one notch seems to remedy the problem, at least until they patch the game.
Another problem that (thankfully) rarely presents itself is that a single enemy will sometimes ignore your presence completely, even when you are standing right in front of them or firing upon them. This has only happened to me twice thus far, and I've played through half of the game, so it's not a major problem - again, a future patch will probably fix this.
It must be said that if you are a fairly casual gamer and if you are not a fan of the Sniper genre of games, you should give this game a pass. To you, you will probably find this game to be frustrating and boring. However, if you do enjoy Sniper games, you will no doubt squeeze many hours of enjoyment from Sniper Elite. Highly recommended for Sniper fan boys!

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9/24/2012

Unreal Tournament III Review

Unreal Tournament III
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Before I start I'm going to admit that this game is very fun and very intense. No doubt that it contains way more action than it's predecessors. The only problem is.. it's not finished. And what I mean by that is that this game needs some serious patching updates before I'd even consider it a full fledged product release. Some players have embraced it's flaws with hopes of fixes (like myself), but some people need to understand what they're getting in to before they get disappointed.
When Epic released the UT3 demo back in October it was released with GREAT anticipation. FINALLY a glimpse at an Unreal game that contained lifelike characters with bigger and badder action like never before. Created with the Unreal Engine 3, the characters and environments alike are definitely sweet eye candy.. which leads me to believe that the last several years this game has been in development have been merely to make it look good. The Beta contained a LOT of bugs, which is normal considering its a "Beta Demo," but when it was announced that UT3 had gone gold in a matter of weeks many had their doubts that the bugs that plagued the Beta Demo would be fixed in the retail version. Many of the bugs had remained. One such bug has the players viewpoint very close to the ground. It's like playing UT3 with little people instead of the proper height of the character models.
Much of what made UT2k4 and UT99 so great have been stripped from UT3. If you're a fan of the movement styles of 2k4 then you'll be greatly disappointed as the jump dodge has been removed. Jumping in itself is bad enough because some obsticles just aren't low enough for the character to jump over even with double jump. Fans of both eras will notice that the colors are washed with 100 types of gray and brown. The absense of bright colors (on players and environments) tend to make the game depressing and grundgey. Only a few levels even contain color and even so they're just lights. The game is also drowns in bloom and distance fog. Sure, the bloom and fog give the game more realism, but they also hinder sight when playing the game. At one point a players screen can get so bright (due to power ups coloring the screen) that it makes it even more difficult to see anything.
The User Interface (menu system) is very consolized and not PC friendly. Because the game is coming out for the PS3 and 360, Epic decided to give PC users a very consolized looking menu. Many areas do not have tabs or drop down menus for easy navigation. You find yourself going menu after menu then going back to a previous menu only to go forward again. It's a real hassle. Deep customization is gone from this game. PC users cannot control many of the graphic settings they could control in previous Unreal Tournament games. It's either all or nothing by sliding "World Detials" and "Texture Details" 1 through 5 with 5 being the max detail settings. If you REALLY want Unreal Tournament 3 to be truly customized you would have to go into the game's .ini files and edit the code by hand. And even when you do so, your game still needs to connect to the internet where Epic and/or Gamespy have servers that SAVE your .ini files. Yes, Epic and/or Gamespy have servers that store your game's .ini files on their servers. The mothership does call. Sometimes your changes stick and sometimes they don't.
Epic chose Gamespy, much to the "delite" (sarcasm) of UT players everywhere, as their choice of software for finding game browsers online. The browser in both the beta and retail have not changed. You MUST create an online profile for yourself in order to play online. Sometimes, when you want to play offline, the game still asks you to connect to the internet. It's very annoying. One problem is that when browsing for specific games (like having the option to not show empty servers or full servers), you finalize your decision and then when the game list shows up.. it didn't even filter out what you're looking for. So you have to go back, redo everything and try again. There are no favorites tab, you cannot see who's playing on any of the servers, and you cannot spectate any server.
The single player campaign in itself is a fun addition to those who just want to play offline. There is a story that goes along with many many battles. You play all the gametypes (except duel) with your team (Ronin). The bot AI on the enemy team is very good... but I can't say the same about any bot AI on your own team. You'll have to experience that one for yourself.
Warfare is a fun addition to the game along with the other classic gametypes. It's one big game of capture the flag mixed with Onslaught (a gametype from UT2k4) with a ball. My only gripe is that Warfare has a LOT of maps, while gametypes like CTF and vCTF (Vehicle Capture the Flag) have a handful. A small handful.
Character customization is not as deep as it could have been and there aren't as many characters to choose from. You have to play through single player mode to unlock new characters such as the Necris.
There are many problems that plague this "final" release of the game that are currently being fixed in beta patches that are being privately tested as I write this. What's disappointing is that the game should have been finished when it was released, not patched heavily within a short time. If you're that picky about it then maybe you should wait for an official patch.
Nonetheless, if you can look beyond the flaws and want a game where you can run and gun, blow things up with vehicles and lay some smack down to your friend across the country.. then this game is for you.

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9/23/2012

S.T.A.L.K.E.R.: Shadow of Chernobyl Review

S.T.A.L.K.E.R.: Shadow of Chernobyl
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A well done FPS!.
This game is set in the future, with a plot that begins around the time of the Chernobyl nuclear disaster. It is a game of intense action, atmosphere and involves some strategy and choices.
As with any game there are positives and negatives...let me explain
The Pros:
1.)A great selection of weapons and ammo (with the better ones becoming available as you proceed in the game). Some are better than others and some are quite heavy (you have a limit to how much you can carry).
2.)Different armor is also available at different points in the game.
3.)Realistic "fog of war" occurrences; weapons jam (with increasing frequency as they become worn); your player tires and gets hungry affecting his ability to perform.
4.)Great atmosphere; spooky ambient lighting in dark halls and tunnels, in the outdoors you have rain, lightening and night time; and then there are always the unexpected attacks (anywhere) by an assortment of men, animals and mutants.
5.)Enemy AI that is realistic: their guns need reloading and occasionally jam; they hide behind objects when shot at; they sneak up from the unseen side; animals attack in packs and from behind while one or two distract you from the front. All in all an enemy that appears to "think" about what it's doing instead of just standing there and blasting away at you.
6.)Although the game requires you to the complete main missions to proceed in the game, you can roam around the country side unrestricted. As a bonus, however, there are several side missions that you can do (these are optional and not required to finish the game but may give you substantial rewards in money or items)
7.)Easy save and load feature.
8.)3 different endings, depending on the choices you make near the end of the game.
9.)Some re-playability; you may want to try different endings, side missions and other weapons and armor.
10.)Many hours of intense, hectic game play.
Cons:
1.)You'll need fairly good hardware and lots of RAM to run this game as it was meant to be played.
2.)No vehicles to ride for battle or transportation purposes. (and annoyingly, towards the end, you must walk back almost to the starting point to get an important piece of info) or you can't get into the last 2 endings.
3.)Maybe, just maybe a little too hard even on novice (especially towards the latter part of the game).
4.)You'll need at least 9GB of disc space to load this game.
5.)I found there were occasional crashes or freeze ups after long periods of play.
Suggestions; (SPOILER)
1.)Early on, go to "Dark Valley"; this will give you a chance to
a.)obtain a sniper scope (useful a little later) and
b.)while here, do a side mission that requires you to "rescue a fighter's friend" (here you'll find, in the same building as the "friend" (but in another room), a piece of great armor and many useful and powerful "artifacts".
2.)Take every bandage you find; medkits will heal wounds but do not stop bleeding (and if you don't stop bleeding, well...you bleed to death).
Conclusion:
This was a game that I really enjoyed (even though the novice level could be a real challenge at times); it featured my favorite type of game, that being, a FPS with some RPG upgrades. If you liked such games as Deus Ex, System Shock or Dark Messiah, I'm sure you'll pleased with this game. 5 Stars. R. Nicholson


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9/19/2012

Unreal Tournament 2004 Review

Unreal Tournament 2004
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I've never been big on first-person shooter (FPS) games, although I've played a few, like Star Wars: Battlefront 2, that I've found entertaining. So, getting this game was taking a chance, since I'm partial to real-time strategy games and roleplaying games. Overall, I must say that I've really had a good time with UT 2004. It hasn't made me more of a fan of the FPS genre, but I am definitely looking forward to UT 2007.
Gameplay: The controls are the typical mouse, WASD keys, and hotkeys associated with FPS games, so anyone familiar with the FPS genre ought to be able to jump right in. You have a number of options for your in-game character, including race, gender, name, etc. You can also choose your AI teammates and the number on each team. Additionally, there are ten game modes, including deathmatch, capture the flag (CTF), domination (requires you to hold two points), assault (objective based), bombing run (a deadly version of soccer), and onslaught (securing nodes and destroying the enemy base). There's fun to be had with each mode, but I suspect that most people will find the greatest replayabiity in the onsault, assault, CTF, and team deathmatch modes. The maps are large enough for some strategic thinking (especially on assault and onslaught), and the game comes with about 100 maps--with many more that can be downloaded from the internet.
AI opponents ("bots") are very good in this game. They have strong attack scripts, good pathfinding, will follow orders, and generally work well as teams. I detected some of the typical AI cheating found in FPS games (i.e., extra health, amazing accuracy, accelerated movement) toward the end of the tournament and in some of the tougher matches, but generally the AI here is just plain challenging and well programmed. Although many will buy this game for the multiplayer side, the single-player content (which is all that I play) is quite strong. The game does not have a compelling story to tell, but the tournament mode lasted me 25-30 hours on "experienced" difficulty level. I don't feel a need to replay the tournament anytime soon, but there are a lot of individual maps and modes that are greatly replayable.
A few things that add a lot to the game are the variety of weapons available and the vehicles. Overall, none of the weapons are very overpowered, though some are better and more versatile than others. Some weapons are best suited for one situation, while others can be useful in some fashion under a number of conditions. A second element that adds variety to the game is the vehicles. I can't overemphasize how fun these can be. Not only do they break up the monotony of having to sprint on foot across the map, but they also add a new strategic and tactical layer to a game. Vehicles can be game winners, but they are not invincible. Some can carry multiple passengers, who can man various weapons or simply go along for the ride. However, to maintain balance, characters on foot have a few very strong anti-vehicle weapons, and many objectives cannot be completed by vehicles. Still, there's nothing like decapitating a fleeing opponent with the blades of a Scorpion buggy or hearing the thundering cannon of a Goliath tank.
The gameplay is frantic, exciting, and straightforward enough to appeal to a range of gamers. You never feel lost on the maps, since there is a good in-game mini-map and the objectives are always clear. Also, you never get the sense that you are babysitting your computer allies, since they act as intelligently--more so on many occasions--as the average human player. The game's flaws are mostly minor, but worth mentioning. First, there are a few rather frustrating missions in the tournament that the average player will have to repeat several times (at least on experienced difficulty and higher). And there is no way to adjust the difficulty level of the tournament once it starts. Also, the game-save system is automatic; the game saves after every match, win or loss. Thus, you can find yourself broke if you lose enough matches, and you'll have to play a series of qualifying matches to earn enough money to continue the tournament. It's a system that gets old quick and really adds a layer of repetition to the game that serves little purpose. Finally, some people will be put off by the amount of acrobatics that the game includes. On some of the more advanced levels and difficulty settings, AI opponents are hopping, flipping, and cartwheeling in ways that make them nearly impossible to hit, though they will seem to hit you just fine. I think that the game plays just a tad bit too fast and requires too much jumping around. But you'll get used to it.
Graphics: Great-looking game. The maps are very impressive in detail and size. Be sure to take a lot of screenshots! The models are all rendered well, from the characters to the vehicles. Weapon fire and particle effects look good, as does the natural environment, especially skies. Have no doubt about it, this is a very violent game. Dying animations are graphic, and people tend to end up in pieces or as skeletal remains. Overall, the art direction is rock solid.
Sound: Although decent, the audio is not as good as the visuals. Weapons such as miniguns and tank cannon sound like they should, along with footsteps, flowing water, and other ambiant effects. In-game AI characters tend to use the same list of taunts such as "Ownage!" or "You suck!" or "You be dead!"--along with a few choice obscenities--but none of the characters really stand out with individual personalities. The music is the typical techno fare found in many video games, nothing special.
Documentation/Stability: The manual that comes with the game is informative and makes up for a rather bland in-game tutorial. The game was pretty stable on my computer, though I experienced one freeze and one crash during the tournament. Overall, the game seemed well polished and optimized.
Replayability: Given the number of maps that come with the game, the developer's Bonus Pack that can be downloaded for free from the internet, the large number of player-made maps available, and the editor tools that you can use to make your own maps, this game has had a long shelf life. If you get tired of playing against the AI, you can go online and play against a human opponent. For me, about half of the 10 gameplay modes are not appealing after a few rounds, but the other 5 (especially assault, onslaught, and CTF) are always good fun.
If you are a fan of FPS games, UT 2004 seems to be a must-buy (I'd be surprised if you don't already have it!). From what I have read, it is the best of the Unreal series and still has an active online community. For those of us who only have a passing interest in FPS games, this is a good one to blow some time with.
Overall rating: 4.25 stars

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Unreal Tournament 2004 - Editor's Choice brings back the world-renowned tournament game with new air & land vehicles, improved AI, revised network code, and new maps. This groundbreaking new edition includes new maps for the Onslaught mode, new vehicles, new characters and a wide selection of the best user-made game modifications. New UnrealTV Broadcast system allows hundreds to watch you duke it out!Demo Recording allows you to save a recording of your gameplay to share with other 2004 users!

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9/12/2012

Far Cry 2 Review

Far Cry 2
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Far Cry 2 is OK. It's nothing to write home about, though.
My issues with the game:
1. - Guns - Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)
2. - Damage - Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.
3. - No prone? Come on, is this the 90s?
4. - Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...
5. - Repetative missions - Wow, let's do the same missions over and over and over and over and over...
6. - Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...
7. - "Most realistic fire ever!" - with fire graphics that look completely unrealistic.
Give this property back to Crytech. Ubisoft did a half-baked job at best.
EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.
EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled - without warning or notification - the very next time you play a game with SecuRom DRM. If - like me - you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Windows Vista/XP features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.
Outstanding Graphics Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.
Expansive, Realistic Environment Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.
Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.
Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.
Huge Range of Weapons and Vehicles Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.
There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.
Multiplayer Options for up to 16 Players Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.


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