Showing posts with label drm. Show all posts
Showing posts with label drm. Show all posts

1/17/2013

Microsoft Windows Vista Ultimate Upgrade Additional License Pack - 1 PC Review

Microsoft Windows Vista Ultimate Upgrade Additional License Pack - 1 PC
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Microsoft has many enemies. That's what happens when you are #1 and many below you wish they could be at the top.
Vista is a solid product. It was not as solid the day it was released, but what is? It's now only been a few months and the updates that apply the moment you install or upgrade to Vista provide you with a smooth experience.
Is the interface different? Oh yea. Is it bad? Is it slow? No. It's fine. Vista runs only SLIGHTLY slower on an older PC with a Pentium III chip or older but why wouldn't you expect that? You can't get more features AND more power and expect a faster machine when your hardware is getting along in the years.
In addition, if you simply don't understand the nature of Vista, then you haven't yet read Greg Perry's "Sams Teach Yourself Microsoft Windows Vista All in One" (Amazon Sams Teach Yourself Microsoft Windows Vista All in One (Sams Teach Yourself)) and frankly, this is hands-down the best way for a newcomer - even if you are or are not comfortable with XP - to master EVERYthing you REALLY need to know about Vista.
Software is not always obvious. That does not mean it's bad or difficult to use or requires a huge learning curve. Once you get Vista, beg or borrow or buy "Sams Teach Yourself Microsoft Windows Vista All in One" and you will be ready to become a MASTER at the product. I went through what YOU are going through and I know most Vista books and sites DO NOT give you what you need to make this product work well FOR YOU. This book does and I've read all the top-selling Vista books.
Now I don't care if you get "Sams Teach Yourself Microsoft Windows Vista All in One" or not, although you should, but you need to stop listening to the hype of those who have axes to grind with Microsoft. If you want to move FORWARD with your computer you need to have the juice needed which means a moderately recent PC and you need Vista.
The number one reason for getting Ultimate and not a lower Vista product is the BitLocker encryption technology and the ability to make a ghosted image of your disk drive that Vista can restore. If you've used Symantec's DriveImage or Ghost products then you know these alone can run you more than $50. It's thrown in with Vista Ultimate and you'll REALLY use these tools a lot.


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Windows Vista Ultimate is the flagship edition of Windows Vista across consumer and small business desktop PCs and mobile PCs. The primary user of Windows Vista Ultimate is the individual, such as a small business owner, who has a single PC to use both at home and at work. This edition includes all of the features available in Windows Vista Home Premium and Windows Vista Enterprise. Windows Vista Ultimate is the first operating system that combines the advanced infrastructure of a business-focused operating system, the productivity of a mobility-focused operating system, and the digital entertainment features of a consumer-focused operating system. For users who want their PC to be great for working at home, on the go, and at the office, Windows Vista Ultimate is the no-compromise operating system that provides it all.

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12/30/2012

win Vista Ultimate 64-bit English 1pk Review

win Vista Ultimate 64-bit English 1pk
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First off, this is an OEM software. That means it is intended to be installed on a new computer build NOT upgrade an existing copy of Windows. It is possible to install it on an existing computer by formatting an existing or new hard drive, but that would violate the license for this particular incarnation of Vista. If you want to install it on an existing computer, buy a full retail copy, or an upgrade copy.
I love Vista 64-bit. It is fast, easy to use, and the best Windows to date. Anyone who is still ripping Vista at this point doesn't own Vista, or is an inexperienced computer user, or a Mac fan that just wants to pour oil on a fire. Vista, the much belated and maligned 6th incarnation of the Windows operating system had real problems a year ago. Almost all of those problems have been fixed. Some of what users describe as problems are in fact less a problem with Vista than they are with computer buyer's perceptions and expectations.
So why is Vista beat up all the time? The most frequent complaint I hear is that it is a 'memory hog.' Honestly, this is a perception, not a reality. Vista does require more ran than XP, as XP required more than the previous windows, etc., etc. The reality is that RAM has gotten remarkably cheap, and using RAM liberally is a GOOD THING. The bottle neck in computing has been 4GB of ram on all 32-bit systems, but even with 4GB (3-3.5GB accessible to the system) almost no one will use all of the ram. With the 64-bit version, it is possible to run 8Gb of ram on a decent motherboard, and it is also possible to buy 8gb of RAM for $150! Why, in these days of super inexpensive RAM, don't those who feel Vista is too slow, just buy more? Honestly?
Another complaint is that drivers don't work or are not available for a particular software or hardware. There was a lot of truth to that a year ago. Now, after service pack 1, and over months of running Vista 64-bit exclusively, I can say that I have zero, yes zero, driver issues. Everything runs like a champ. I should note that I have a high end gaming computer, and have a lot of software installed. To not have a single driver issue is amazing, and something I could not say about XP one year into it's release.
If you know about computers, and are ready to make the switch to Vista, there has never been a better time. Most of the kinks are worked out, and while I can't promise you won't have any issues with drivers, it's getting less likely by the day. Programmers are catching on that Vista is not just going to disappear and everyone go back to XP, and that waiting for the next Windows will not put any money in their wallets, and have started to produce software written for Vista. Hardware manufacturers are also getting a clue and releasing solid Vista and Vista 64-bit drivers for their devices.
Frankly, this is the most powerful windows yet. 64-bit computing is hitting it's stride, and in another year or so, we'll all be looking back at 32-bit with the same derision as when the transition was made from 16 to 32 bit computers. 32 bit's days are numbered. It's time to move on.


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Windows Vista Ultimate 64-bit English 1pk DSP OEI DVDPrimary InformationOperating System:Windows Vista UltimateHeader / Localization:EnglishOS Provided / Media:DVD-ROMUNSPSC CodeUNSPSC Code:43233004Product IDUPC:882224352574Manufacturer Part:66R-00838

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11/30/2012

Apple Mac OS X Version 10.5.6 Leopard Review

Apple Mac OS X Version 10.5.6 Leopard
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The OS comes in a very small package with a little manual. Install took 45 minutes to confirm that the CD was in good condition, 45 more to install. This review is not going to be full of technical jargon... instead a brief first impression from a long time Mac user (circa 1984 Mac 512Ke vintage). For the technicals, go to Apple, read geeky blogs. For the rest of us, I'll try to keep it more straight-forward. They claim 300 changes... here are what I think are some of the more interesting ones... apologies for the length of the review, relative to the number of changes claimed, a moderate length to this review. Updated December 09, 2007 to reflect new experiences.
Pro:
-Time machine! OK, back up programs are available, but how many of them are sold versus the number of macs out there? This program is native, created by Apple for Apple. All I did was plug in a hard drive and Leopard asked if I wanted to make this my back-up drive for Leopard. I clicked yes, and that was it, all set up. It begins back up once the computer is left on and idle. The first takes a very long time, hours, subsequent back ups are hourly, however only files that have changed are saved, preserving storage space and computing power. Time machine looks like any open folder window when it gets down to it... like you went back in time and browsed around (hence the name). Similar to "snapshot" for those Windows XP users out there.
-Install was very easy. Boot machine, insert CD, restart with CD. The computer verified that the CD is in good condition (a lengthy process of about 45 minutes that you can skip but which is recommended). The rest of the install takes about 45 more minutes, but it is basically all automated. It's a Mac, it's so clever that it's easy. Apple does what computers promised to do... automate smartly.
-Price is very reasonable relative to other operating systems (e.g. Vista)
-This OS includes the release version of Boot Camp. I've not used it yet as I have Parallels, but I like how Apple has included this feature... sometimes it's just best to get along as even programs offered on both platforms are just different enough to be annoying. So if you are using PowerPoint at work on a PC, you can use it at home on your Mac acting like a PC... thank you Apple.
-The new "you can see the content of folders in the dock bar" feature is handy, especially if you have many projects going and you dump a lot of picture files into them. They call this new feature "stacks" and it works really well.
-I find that movies too now give you a preview icon which is great.
-New OS did not trash my preferences, such as my Son's photo on the desktop... very plug and play
-Safari web browser is appears somewhat faster, perhaps 1x faster to load a page but I didn't really notice that much difference as I was using another browser up to this point
-The widget-maker is really interesting... I made my first widget of a stock I follow, in about 30 seconds. This was really great. I expect future versions of the feature to add more punch (e.g. the ability to add a title bar to your new widget, improved ability to make very small widgets, ability to use arrow keys to get the widget just right, ability to resize the widget once made instead of deleting and starting all over, etc.), but is still great as is.
-When I have multiple windows open I notice a slight shadow to help me identify which one is active, or on top. Apple continues to impress with their ability to tune into subtle usability features that are so obvious that they have been overlooked. Wonderful (although I would love a darker shadow, and perhaps a bold frame around the window too).
-The Apple web site offers a very nice 9-10 minute introduction. Check it out, it's worth it (trust me).
-Cover Flow is AWESOME! If you are familiar with flipping through album art on the new iPhone or iPods, you'll recognize the power of this feature right away. For those who've been on the sidelines, let me catch you up. There's icon view. There's list view. There's also a column view that's less popular. And there's now cover flow. Much like iTunes, you can flip through files like albums in a juke box, or turning pages in a picture book. The Mac lets you see the first page, so you don't get just a dumb icon, or even a tiny picture, you get a nice big image. It's nothing short of amazing. Cover flow does more (like you can play a video in cover flow without exiting the program or launching a player, fast and convenient), but again, this is a simpler version for the rest of us.
-A further extension of file management is Quick Look. You can sort of open files without launching a program. It's designed to be a time-saver for the person with a lot of files.
-Spaces. OK, this might be a little hard to describe. Essentially, are you someone who like to have 10 programs running at one time? If so, Spaces is ideal for you. You can open say a few photos in one space, a publishing program and Photoshop in another. You can toggle back and forth between the spaces and the effect is a less cluttered environment. It's neat.
-Mail. THere's many new things here, most small. However, for those setting up a mail account for the first time, say on Yahoo or "another popular website", you enter your email address, password, and click OK. Leopard finds it and sets it up. This blows me away. Forever are gone are the days of entering POP and SMTP data, which I guess wasn't terribly bad, but again, this is 2007. Computers are supposed to be more intuitve, not less right? Mac delivers yet again.
-I didn't mention the Notes and To Do features in Mail, which are excellent adds. Example of what these are: I often send myself an email so that I have a note: Well, instead of sending a mail to myself, which can, if hung up take a minute or an hour to return to me, I can write myself a note which sits in my inbox. I can add attachments like an email. I can also turn a note into a "To do", assigning a due date and getting a check box to check when it has been completed. Anywhere I can access my email, I can also get my notes. Weird and wonderful! To do events sync to iCal (which also syncs to my iPhone)... excellent.
-Email contacts, addresses, phone numbers can be added to existing contacts, or a new contact with a couple clicks. This is very handy for the busy professional.
-The teleconferencing features of iChat makes presentations really personal and also allows you to share desktops. I won't use this at home, and I can only dream of this at work when working remotely with our team/my boss in the UK. Words don't do this feature justice.
-My existing programs seem to work ok. I did get a minor error with Parallels (see Cons section for more), but all other programs tried functioned fine.
Con:
-Boot Camp requires reboot to run Windows
-Changed the icons some, which is not a big deal, but which was unnecessary
-With all this advanced file-sharing capability in iChat, I am concerned that a guest could inadvertently open sensitive files or emails. I get confidential materials sometimes, and I have little means of limiting access. It's too open and I'd love some locking features, both in iChat and in case I walk away from my Mac and someone decides to have some fun.
- Parallels has become unstable and won't launch. A free patch fomr the Parallels website (build "5582") fixed the crash on launch issue, however an IP conflict gotten originally still persists. This IP error does not seem to cause any issues as far as I can tell, it is just a nuisance.

Bottom line: Highly recommended. Sleek, smart, and straight-forward. The review title says it all, however there are obviously many reasons to buy, including staying current with the OS so that you have access to future releases and features.

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Add a new Mac to your Mac. Mac OS X v10.5 Leopard is packed with over 300 new features, installs easily, and works with the software and accessories you already have. Mac OS X v.10.5 Leopard is the newest release of Apple's innovative, stable and compatible operating system for Macintosh computers. This new release includes an elegant new interface and over 300 new innovations designed to help customers accomplish any task. Improvements have been included for all your favorite Mac programs like iChat and Mail, as well as all-new features such as Quick Look, which lets you peruse the contents of a multiple-page document or video without opening the whole file, and Time Machine, which can recover files in seconds. OS X 10.5 has all this, as well as the exceptional search technology, stunning graphics, rapid connectivity and solid stability you've come to expect from the OSX family of operating systems. This edition extends the license for use by up to five different users in the same home network.Time Machine lets you keep an up-to-date copy of all important files and, since it can recall how the system looks every day, it can recover files in seconds. iChat now lets you present movies, presentations and virtually any document during your chtas with iChat Theater. You can even save your audio and video chats for sharing or synching with an iPod to play on the go. Communicate with 30 professionally designed stationary template, keep important notes and track to-do items in Mail You can now group applications into Spaces and move between each Space with keyboard shortcuts to organize your windows and reduce clutter

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11/26/2012

Windows Vista Home Premium with SP1 Upgrade Review

Windows Vista Home Premium with SP1 Upgrade
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I wrote a review of Vista not long after I started using it. I gave it two stars and suggested that while it's not worth replacing XP with Vista as there are a few annoyances, chiefly the lack of some of XP's best features, Vista isn't too bad. I am not a Microsoft basher, as I think XP is an excellent operating system. I've now realised just how good it was after a few months with Vista. I have wasted more time sorting out problems in Vista in two months than I did during the seven years I had with XP. It is fair to say that I now hate this OS to the point that it turns me into a kind of Basil Fawlty with Tourette's more often than not. My shiny new laptop has the imprint of my fist following a time when Vista just pushed me too far. Therefore I have deleted my original review and replaced it with this new one.
Let's start with Vista's good points. It looks marvellous, with its transparent windows and 3D effects. There is a display pane which gives you an overview of the contents of many file types without you having to open them. The sounds that herald failures or errors are far less annoying than those in XP. The colours are lovely too. And, er... that's it, unless you're the kind of computer user that enjoys spending hours and hours solving OS problems. If so, you'll have a field day here.
I'll start with the minor irritations, in no particular order.
Searching in XP was easy. You typed in the name of a file, specified your search criteria and you always found your file if it existed. Alas, Vista is very different. Search is done by indexing, which means that although the searches are faster your initial search won't find files in all but the most obvious locations. You can index every file on the computer of course, but this takes ages, uses a lot of space and (I am told) slows the computer down. There is an option for searching non-indexed files but you can't do this until you've done the indexed search first. Even then I have found search results to be unreliable. I would bet that people use Search to find system files rather more than they do to find a letter (it's likely to be in Letters, right?). Worse still, Service Pack 1 removed Search from the Start menu, and you have to download third-party programs or do a registry tweak to get it back.
There is no Network Connections folder - one of XP's more useful features was this folder where you could check and modify your internet connections all in one place. You can get it back, but it also involves a registry tweak.
Windows Update in XP installed the majority of the updates while the computer was running. Vista does this on shutdown and startup - which means that if updates have downloaded and you do a restart you can wait over 10 minutes to get your computer running again.
XP had a facility to associate a particular icon with certain file types. Not Vista - you have to download a third-party program to do this.
Screensavers often don't work properly.
In XP you were given useful information when you copied files, for example which particular file was being copied at any particular time. Vista doesn't do this, it just gives you a progress bar and a time estimate which is usually wildly inaccurate. Copying is painfully slow, too.
Say goodbye to Outlook Express - with Vista you get Windows Mail. It is similar to OE and indeed has some improvements, but whereas OE used your spell check from Word, Windows Mail only has a choice of 4 languages and the English option only allows for US English. I am not one of those Brits who gets sniffy about US spellings - they're just as valid as British spellings - but for work I need to use British English and get fed up with having to tell it that "realise", "marvellous" and the like are NOT wrong.
Unexpected shutdowns, freezes and the dreaded "not responding" are far more common than they were in XP. At least with XP you could, as a last resort, pull the plug and XP was savvy enough to recover from it. Do this with Vista and more often than not you'll have to wait while Vista repairs itself - admirable in one way, but it created the flipping problem itself!
I've gone on too long already, but please indulge a little further. I would like to describe how Vista ruined my computer today. I tried to copy a large collection of files from one folder to another. Halfway through the OS froze and stopped responding. I managed to restart - same thing. I mirrored this on my XP computer and there was no problem. Third time lucky...not quite. Halfway through the copy Vista froze and all the screen icons disappeared. No way to get Task Manager so I had to pull the plug. Vista then spent hours repairing itself on restart. Eventually I moved the files in small batches. Then I wanted to transfer some of these to DVD and got an error half way through. Another freeze - no way to restart normally so another unwanted switch off with the off button. Since then Vista refuses to start at all - any attempt to do so generates an error or just sits there halfway through startup. Somehow it has corrupted the hard drive and I am now waiting for those nice people at Dell to send me a new one.
There are worse things in life than OS problems, I know that all too well. But if you want to save yourself a lot of hassle, time and stress, stick with XP as long as you can. It sounds like Microsoft have already recognised that this shoddy product is a disgrace and if you're lucky, there will be a better OS (or at least a decent revamped version of Vista) before you are forced to change OS.
Thank you for listening.


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Microsoft Windows Vista Home Premium Service Pack 1 Upgrade

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11/02/2012

Assassins Creed II Review

Assassins Creed II
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If you like games that require thought then this is a good one. You can leap and climb all over the games richly detailed environment, which reminds me of Tomb Raider. There are many secrets to be found and upgrades for your assassin...from weapons to dying your clothing. You can even pour money into the villa you stay at for renovations. Many of the challenges have to deal with navigating the games environment and coming up with ways to eliminate a target. The VO seems to be pretty well done so far and the story is also pretty good. Combat is not overly difficult and relies mostly on timing counter attacks. You might have some difficulty figuring out the controls at first, but have patience and take your time learning it.

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Assassin's Creed II is the follow-up to the title that became the fastest-selling new IP in video game history. The highly anticipated title features a new hero, Ezio Auditore da Firenze, a young Italian noble, and a new era, the Renaissance. Assassin's Creed II retains the core gameplay experience that made the first opus a resounding success and features new experiences that will surprise and challenge players. Assassin's Creed II is an epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. Ezio befriends Leonardo da Vinci, takes on Florence's most powerful families and ventures throughout the canals of Venice where he learns to become a master assassin.

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10/24/2012

Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout Review

Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout
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Broken Steel does for Fallout 3 what the Extended Editions did for Lord of the Rings: by adding more and deeper content it makes you care more and feel like things have properly been resolved. Plus, after the dramatic, explosion-packed finale, you get to play on as long as you like with a raised level cap.
Point Lookout adds a huge swampy area for you too look around with plenty to see and do. The quest is fun and interesting and there are some great characters and locations. It's a great Fallout add-on, but those who enjoyed Bethesda's Shivering Isles and Morrowind will enjoy the landscape too.


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10/01/2012

Assassins Creed II Review

Assassins Creed II
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Gaming has hit an all time low thanks to UBI Soft. If you didn't like draconian DRM schemes, you're going to hate UBI Soft's new policy: you must be connected to their servers 100% of the time to play Assasin's Creed 2. If you don't have internet, or if your internet is out, or if you are on vacation, stationed in Iraq, or want to play at the airport, you are out of luck. No game for you. That in itself is very troubling and reason enough to NOT BUY THIS GAME. However, there are additional reasons that are even more frightening:
1) Setting the precedent for future games
If gamers buy Assasin's Creed despite this huge limitation on game play, it will open the door to many more games like this in the future. That would be awful for the consumer.
2) Turning 'owning' into leasing"
Tying games to some sort of server for activation is bad enough, but making them DEPENDENT on a server is horrible for the consumer. It takes away our rights (to play the game we paid for on our terms) and creates a system whereby you are simply LEASING a game. If at some point UBI Soft decides to take down their servers, you lose your game. They can take away your rights to play the game at any point in the future if they decided to. They have you by the cajones! If you give into this model, expect to never own any digital medium again; the makers of games, producers of music, and distributors of movies would love to see our current model of OWNING a physical copy of your game \ album \ movie replaced with a system where you only own the 'right' to access \ play that medium. It's their wet-dream to turn the current system of ownership on its head so they can re-sell you things endlessly as well as take them away from you at their discretion. As a consumer, it's important that we speak out against this by supporting DRM free games (Mass Effect II, Dragon Age, Fallout III, etc...) and DRM free music (buy it from Amazon!) and REFUSE to buy this junk with built in limitations and restrictions that SERVE NO PURPOSE.
3) Making games dependent on 'phoning home' means you're at the total mercy of UBI Soft (or whomever runs their servers)
If their servers are down, you lose access to your game. If their servers are overtaxed, you may experience problems connecting to your game. Think that isn't likely? Think again. Currently (03/09/2010) the servers have been down for the last 12 hours or so, creating chaos for all those who expected to be able to fire up Assassin's Creed. It doesn't even matter if UBI Soft is malevolent or not; if your service provider has a bad week you may be out of luck. If there is a storm in your area, you could end up out of luck for weeks (this happened to me when a tree knocked out my cable internet for 9 says straight--I thought I was going to die). You're screwed if your internet, their servers, or anything along the line between the two goes down.
4) DRM is pointless (and this online restriction is one of it's worst forms!)
Want to pirate games? It's tragically easy these days. Even more tragic is that DRM, supposedly designed to prevent piracy, is a total failure at actually accomplishing that. Want proof? Google "Spore + DRM + Piracy" and see what you come up with. I'll give you a hint: Spore was pirated BEFORE it was officially released. Many games are unto torrent sites well before their release date. The worst part of this is that the pirated versions are in almost all cases SUPERIOR to the DRM infested versions: they don't contain the invasive, crippling, and destructive DRM that past games have been ruined by (Bioshock, Mass Effect I, Spore, etc...). I am NOT ADVOCATING PIRACY. I think you should buy the games you want to play. I am advocating NOT BUYING games that violate your basic consumer rights (right to resell your game, right to play your game WHENEVER you want to without restrictions). If a game limits those rights, I say skip it entirely. Because UBI SOFT are morons doesn't give anyone the right to steal. As your Mom (or at least mine) used to say: two wrongs don't make a right!
I am not opposed to simple DRM schemes (disk check, or even Steam which has established very good rapport gamers by being both consistent, fair, and show a long track record of stability). I am totally opposed to anything that PREVENTS ME FROM PLAYING THE GAME that I paid money for. I don't want to see this standardized (and I don't think it will be) and so it's time to take action NOW and refuse to buy this garbage.
The bottom line is DRM is not and has never been about preventing piracy. It's about CONTROL. Control over you and how you are able to play the very game you paid your money for. It's about wrenching ownership away from the consumer and replacing it with something much lesser: rental \ leasing. Don't let them do that to you.
Final Thoughts:
UBI SOFT and those like them have got to be taught a lesson. The only way to get heard by these huge companies is by hitting them where it hurts: their pocketbook. Refuse to buy this game or games like it that infringe on your rights. Tell your friends not to buy it. Write reviews that inform people about the risks of doing so. That's how you get things to change. To the inevitable trolls who will tell me that DRM should just be 'given in to,' I'd like to point out that currently game makers are MOVING AWAY from DRM schemes. The reason is because of the backlash against pointless restrictions by those like myself who are unwilling to sit around and watch PC gaming be ruined by greedy scumbags. It's because of grassroots action (Spore for example) that the tide has turned and that DRM is now much less common than it was a year ago. Top shelf games are being released DRM free. You know what? I've bought all of them and recommend you do the same. Let's all give our money to the makers of games that RESPECT us--after all, WE ARE THE CUSTOMERS. Enough said.

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Assassin's Creed 2 PC

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9/19/2012

Unreal Tournament 2004 Review

Unreal Tournament 2004
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I've never been big on first-person shooter (FPS) games, although I've played a few, like Star Wars: Battlefront 2, that I've found entertaining. So, getting this game was taking a chance, since I'm partial to real-time strategy games and roleplaying games. Overall, I must say that I've really had a good time with UT 2004. It hasn't made me more of a fan of the FPS genre, but I am definitely looking forward to UT 2007.
Gameplay: The controls are the typical mouse, WASD keys, and hotkeys associated with FPS games, so anyone familiar with the FPS genre ought to be able to jump right in. You have a number of options for your in-game character, including race, gender, name, etc. You can also choose your AI teammates and the number on each team. Additionally, there are ten game modes, including deathmatch, capture the flag (CTF), domination (requires you to hold two points), assault (objective based), bombing run (a deadly version of soccer), and onslaught (securing nodes and destroying the enemy base). There's fun to be had with each mode, but I suspect that most people will find the greatest replayabiity in the onsault, assault, CTF, and team deathmatch modes. The maps are large enough for some strategic thinking (especially on assault and onslaught), and the game comes with about 100 maps--with many more that can be downloaded from the internet.
AI opponents ("bots") are very good in this game. They have strong attack scripts, good pathfinding, will follow orders, and generally work well as teams. I detected some of the typical AI cheating found in FPS games (i.e., extra health, amazing accuracy, accelerated movement) toward the end of the tournament and in some of the tougher matches, but generally the AI here is just plain challenging and well programmed. Although many will buy this game for the multiplayer side, the single-player content (which is all that I play) is quite strong. The game does not have a compelling story to tell, but the tournament mode lasted me 25-30 hours on "experienced" difficulty level. I don't feel a need to replay the tournament anytime soon, but there are a lot of individual maps and modes that are greatly replayable.
A few things that add a lot to the game are the variety of weapons available and the vehicles. Overall, none of the weapons are very overpowered, though some are better and more versatile than others. Some weapons are best suited for one situation, while others can be useful in some fashion under a number of conditions. A second element that adds variety to the game is the vehicles. I can't overemphasize how fun these can be. Not only do they break up the monotony of having to sprint on foot across the map, but they also add a new strategic and tactical layer to a game. Vehicles can be game winners, but they are not invincible. Some can carry multiple passengers, who can man various weapons or simply go along for the ride. However, to maintain balance, characters on foot have a few very strong anti-vehicle weapons, and many objectives cannot be completed by vehicles. Still, there's nothing like decapitating a fleeing opponent with the blades of a Scorpion buggy or hearing the thundering cannon of a Goliath tank.
The gameplay is frantic, exciting, and straightforward enough to appeal to a range of gamers. You never feel lost on the maps, since there is a good in-game mini-map and the objectives are always clear. Also, you never get the sense that you are babysitting your computer allies, since they act as intelligently--more so on many occasions--as the average human player. The game's flaws are mostly minor, but worth mentioning. First, there are a few rather frustrating missions in the tournament that the average player will have to repeat several times (at least on experienced difficulty and higher). And there is no way to adjust the difficulty level of the tournament once it starts. Also, the game-save system is automatic; the game saves after every match, win or loss. Thus, you can find yourself broke if you lose enough matches, and you'll have to play a series of qualifying matches to earn enough money to continue the tournament. It's a system that gets old quick and really adds a layer of repetition to the game that serves little purpose. Finally, some people will be put off by the amount of acrobatics that the game includes. On some of the more advanced levels and difficulty settings, AI opponents are hopping, flipping, and cartwheeling in ways that make them nearly impossible to hit, though they will seem to hit you just fine. I think that the game plays just a tad bit too fast and requires too much jumping around. But you'll get used to it.
Graphics: Great-looking game. The maps are very impressive in detail and size. Be sure to take a lot of screenshots! The models are all rendered well, from the characters to the vehicles. Weapon fire and particle effects look good, as does the natural environment, especially skies. Have no doubt about it, this is a very violent game. Dying animations are graphic, and people tend to end up in pieces or as skeletal remains. Overall, the art direction is rock solid.
Sound: Although decent, the audio is not as good as the visuals. Weapons such as miniguns and tank cannon sound like they should, along with footsteps, flowing water, and other ambiant effects. In-game AI characters tend to use the same list of taunts such as "Ownage!" or "You suck!" or "You be dead!"--along with a few choice obscenities--but none of the characters really stand out with individual personalities. The music is the typical techno fare found in many video games, nothing special.
Documentation/Stability: The manual that comes with the game is informative and makes up for a rather bland in-game tutorial. The game was pretty stable on my computer, though I experienced one freeze and one crash during the tournament. Overall, the game seemed well polished and optimized.
Replayability: Given the number of maps that come with the game, the developer's Bonus Pack that can be downloaded for free from the internet, the large number of player-made maps available, and the editor tools that you can use to make your own maps, this game has had a long shelf life. If you get tired of playing against the AI, you can go online and play against a human opponent. For me, about half of the 10 gameplay modes are not appealing after a few rounds, but the other 5 (especially assault, onslaught, and CTF) are always good fun.
If you are a fan of FPS games, UT 2004 seems to be a must-buy (I'd be surprised if you don't already have it!). From what I have read, it is the best of the Unreal series and still has an active online community. For those of us who only have a passing interest in FPS games, this is a good one to blow some time with.
Overall rating: 4.25 stars

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Unreal Tournament 2004 - Editor's Choice brings back the world-renowned tournament game with new air & land vehicles, improved AI, revised network code, and new maps. This groundbreaking new edition includes new maps for the Onslaught mode, new vehicles, new characters and a wide selection of the best user-made game modifications. New UnrealTV Broadcast system allows hundreds to watch you duke it out!Demo Recording allows you to save a recording of your gameplay to share with other 2004 users!

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9/17/2012

Command & Conquer 3: Kane's Wrath Review

Command and Conquer 3: Kane's Wrath
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I generally do not like expansions. They used to be additions only very successful games got to have. Nowadays they are mostly the...other half of the game the publisher withheld when selling us half the original for $50! C&C:KANE's WRATH is a rare exception that brings new dimensions to an already great game!
Story-wise, although an expansion, this is somewhat of a prequel to C&C3-TIBERIUM WARS, as it is set on the history of NOD, starting off just after the 2nd Tiberium War and continuing well past the 3rd.
There is a big campaign comprising of 13 single player missions, new units and upgrades and a new (a la RISE OF NATIONS) Global Conquest mode, that can turn C&C3 into a Turn-Based game! What make this REALLY interesting are the six subfactions, each with its special units, strengths and weaknesses. Not to worry, all GDI, NOD and Scrin get their own off-shooting factions.
On the opposite ends of the spectrum, there is Reaper-17 (a Scrin sub-faction): with hard-hitting and powerful offensive options; and then there is Traveler-59 (also a Scrin offshoot): a much more devious faction that relies on mind control of humans (remember how much fun Yuri's Revenge? was). In between, GDI's (retro) Steel Talons and (futuristic) ZoCom and NOD's (mind-benders) Black Hand and (cyborgs galore) Mark of Kane.
Production of the new epic-units can tip the battlefield scales dramatically. Most are not only devastating but are pretty hard to take down too. GDI gets the MARV [Mammoth Armed Reclamation Vehicle], a souped-up triple-barreled tank; NOD gets the Redeemer, an augmented killer avatar; whereas, Scrin get the Eradicator Hexapod, a impressive six-legged mech.
Revamped units, such as the Shard Walker or the Reaper Tripod, or back-to-the-drawing-board units, such as the Prodigy or the Ravager all add to a renewed experience. Moreover, as a long-time C&C fan, I particularly enjoyed the reappearance of good-ol' units such as Titans and Wolverines on the side of GDI!
The graphics are beautiful, the physics detailed and the explosions and beam-weapons spectacular! Don't forget to turn on the volume on those speakers, because this is a total immersion experience.
As with the original: it misses the 5th star for fun because one cannot hold a battle formation while moving. As most units move at different paces (and although the AI has improved they keep bumping on each other), this results in the more agile, yet vulnerable, units having to face the enemy first - a short-lived sight... May be the next C&C (say, RED ALERT 3) could have some TOTAL WAR infused into it, with battle formations options.
If you are boycotting SecuROM you should know that it is the copy-protection used (nevertheless, it is the usual version used in the original C&C3-TW as well, coming nowhere near the BIOSHOCK RootKit madness!). I usually withhold at least one rating star because of such security inconveniences. However, I enjoyed the game so much that I was willing to overlook it. On the other hand, since it is important for a great number of Amazon customers, I have to mention it for the sake of a well informed decision.
Finally, be advised that this is an expansion and, yes, you do need the original C&C3: TIBERIUM WARS to play it. If you do not have it, take note that there is a pack available, including both original game and expansion (the prices fluctuate so make sure to get the best deal).
HIGHLY RECOMMENDED!!!

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9/12/2012

Far Cry 2 Review

Far Cry 2
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Far Cry 2 is OK. It's nothing to write home about, though.
My issues with the game:
1. - Guns - Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)
2. - Damage - Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.
3. - No prone? Come on, is this the 90s?
4. - Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...
5. - Repetative missions - Wow, let's do the same missions over and over and over and over and over...
6. - Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...
7. - "Most realistic fire ever!" - with fire graphics that look completely unrealistic.
Give this property back to Crytech. Ubisoft did a half-baked job at best.
EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.
EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled - without warning or notification - the very next time you play a game with SecuRom DRM. If - like me - you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Windows Vista/XP features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.
Outstanding Graphics Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.
Expansive, Realistic Environment Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.
Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.
Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.
Huge Range of Weapons and Vehicles Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.
There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.
Multiplayer Options for up to 16 Players Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.


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9/03/2012

Microsoft Windows Vista Home Basic FULL VERSION Review

Microsoft Windows Vista Home Basic FULL VERSION
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I'm an IT guy at a University, and I recently had to start installing Windows Vista.
First of all, you need a minimum of 2 Gigs of ram to run this bloatware. I installed it on this guy's laptop, and with NOTHING else running, it was using between 650 - 750 megs of ram TO DO NOTHING! As soon as we started doing anything, it was using over 1 Gig of RAM. Way to go Microsoft! Just want people wanted. A bloated OS that won't run on older machines and will run slow even on new machines.
Avoid it. Don't buy it. Switch to Linux. I use Ubuntu at home.

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Windows Vista Home Basic is designed to be easy to set up, to help people use their PCs securely and reliably, to help people stay better connected, and, like all of the editions of Windows Vista, to be compatible with the widest range of software, devices, and services that people use and trust. For those who simply want to use their PC for tasks such as surfing the Internet, corresponding with friends and family using email, or performing basic document creation and editing tasks, Windows Vista Home Basic delivers a safer, more reliable, and more effective computing environment.

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3/15/2012

Contraceptive Technology Review

Contraceptive Technology
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I have checked this book out of the Seattle Public Library so many times that I'm considering buying it for my personal reference library. I have recommended this book to many men and women. Excellent information (and things you did not expect to read) about differernt methods of birth control. If you want to be informed and educated about oral contraceptives, abortion and gynecology then you will find this book helpful.

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1/30/2012

E-Commerce Security: Weak Links, Best Defenses Review

E-Commerce Security: Weak Links, Best Defenses
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The title is ever so slightly misleading in that the topic is not electronic commerce as a whole, but the (admittedly most popular) Web segment of it. However, within this limit, the book does provide solid coverage and good advice for a whole range of issues.
Chapter one is a general introduction to the factors involved, looking at some recent "attacks" of various types, and then reviewing the client, transport, server, and operating system components to be examined in the remainder of the book. Client (generally browser) flaws are covered thoroughly in chapter two. The breadth of coverage even includes mention of topics such as the concern for privacy considerations with cookies. Active content is the major concern, with an excellent discussion of ActiveX (entitled "ActiveX [In]security"), a reasonably detailed review of the Java security model, and a look at JavaScript. Unfortunately, very little of this touches directly on e-commerce as such, except insofar as insecure client technology is going to make e-commerce a harder sell to the general public. While covering the transport of transaction information, in chapter three, Ghosh makes an interesting distinction between stored account systems (where you want to secure the transmission of identification data) and stored value systems (where the data, once transmitted, is useless to an eavesdropper). Many books concentrate on either channel security or electronic cash systems, so this comparison is instructive.
A server involves multiple programs, and may involve multiple machines. Server security can quickly become complex, and this is quite evident in chapter four. While a great deal of useful and thought-provoking information is presented, the complicated nature of the undertaking works against this chapter. Not all topics are dealt with thoroughly, or as well as the previous material was. Oddly, one issue not covered in depth is the firewall, which is handled very well in chapter five, with operating system problems. Ghosh sets up a classification scheme for OS attacks, illustrated by specific weaknesses in Windows NT and UNIX.
The book ends in chapter six with a call for certification of software, greater attention to security in all forms of software, and, interestingly, for greater use of component software. (From the jacket material, it appears that Ghosh is currently involved in the promotion of component software systems.)
Each chapter ends with a set of references. Unlike all too many books with bibliographies stuff with obscure citations from esoteric journals, the bulk of the material listed is available on the Internet. A separate section lists Web sites used in the text.
The various issues dealt with in the book are explained clearly, and generally present counsel on the best practices for secure online commerce. A compact but comprehensive guide to the current state of electronic transaction security.

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10/31/2011

CCIE Routing and Switching Flash Cards and Exam Practice Pack (CCIE Self-Study) (Flash Cards and Exam Practice Packs) Review

CCIE Routing and Switching Flash Cards and Exam Practice Pack (CCIE Self-Study) (Flash Cards and Exam Practice Packs)
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CCIE Routing and Switching Flash Cards
Reviewer: Glenn Bradley, Senior Network Engineer
Reviewer Certification: CCDA, CCNA, CCNP, ISSP
Rating: 4 out of 5
This text and flash card format is a great "last 30 days before the test" tool. If you've been preparing for your written or have plans to, remember this book. I chose a method that may work for some and not for others.
I took the four exam method to achieve my CCNP. I did this because it was more important to me to have an in depth understanding of the four primary disciplines than it was to get through the process quickly. I didn't want any gaps in my knowledge base as I prepared for the CCIE written.
I came straight off the CCNP completion and went into a 90 day high intensity self study program that basically occupied all my free time. I passed with (a little) room to spare but would have loved to have this book for my last 30 days of prep time.
Be sure to understand that this book is a study aid. It will in no way prepare you for the exam in and of itself. However, used in conjunction with a solid, well rounded study plan, it will increase your chances of success substantially.
The limited text preceding each chapter and the more in depth discussions of specific technologies that follow each chapter are well written and right to the point. I did not feel that I was reading a lot of fluff that some authors use to make it appear that there is greater value in the material being presented.
I give the book 4 out of 5. As mentioned earlier; the audience would include those just completing their CCNP and planning to go directly for the CCIE written in order to hang onto the more elusive details that we all learn just before an exam. Some folks may be planning to take the written directly as they are already functioning at the CCNP level. This text will help fill in the blanks they may have by not having the benefit of preparing for and taking the CCNP tests.


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10/07/2011

Mastering BEA WebLogic Server: Best Practices for Building and Deploying J2EE Applications Review

Mastering BEA WebLogic Server: Best Practices for Building and Deploying J2EE Applications
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I really like this book. It is not for beginners, and is not an "Intro to J2EE". However, for advanced developers, and especially those leaning towards the administation aspects of WebLogic Server, this book is an excellent resource.
The examples in this book are straighforward, and the accompianing discussion is well written and easy to follow.
A lot of discussions in this book cover advanced topics leaning towards deployment and administration (such as tuning JVMs, or understanding Thread usage), but there are some excellent discussions regarding architecture as well. There is not a lot of material discussing developing J2EE code.
This book should be a part of any advanced J2EE developers library, especially those using WebLogic (since so many of the examples are targeted towards that platform).

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Designed to show experienced developers how to become power developers with BEA WebLogic
Covers BEA WebLogic Server version 8.1 and earlier versions
A perfect companion to the bestselling book, Mastering Enterprise JavaBeans, Second Edition (0471-41711-4)
Companion Web site includes technology updates and links to related sites


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10/04/2011

Junos High Availability: Best Practices for High Network Uptime (Animal Guide) Review

Junos High Availability: Best Practices for High Network Uptime (Animal Guide)
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Building a network capable of providing connectivity for simple business applications is a fairly straightforward and well-understood process. However, building networks capable of surviving varying degrees of failure and providing connectivity for mission-critical applications is a completely different story. After all, what separates a good network from a great network is how well it can withstand failures and how rapidly it can respond to them.
While there are a great deal of books and resources available to assist the network designer in establishing simple network connectivity, there aren't many books which discuss the protocols, technologies, and the myriad ways in which high availability can be achieved, much less tie it all together into one consistent thread. "JUNOS High Availability" does just that, in essence providing a single, concise resource covering all of the bits and pieces which are required in highly available networks, allowing the network designer to build networks capable of sustaining five, six, or even seven nines of uptime.
In general, there are a lot of misconceptions and misunderstandings amongst Network Engineers with regards to implementing high availability in Junos. One only needs to look at the fact that Graceful Restart (GR) protocol extensions and Graceful Routing Engine Switchover (GRES) are often mistaken for the same thing, thanks in no small part to the fact that these two technologies share similar letters in their acronyms. This book does a good job of clarifying the difference between the two and steers clear of the pitfalls typically prevalent in coverage of the subject matter. The chapter on `Control Plane High Availability' covers the technical underpinnings of the underlying architecture on most Juniper platforms; coverage of topics like the separation between the control and forwarding planes, and kernel replication between the Master and Backup Routing Engine give the reader a solid foundation to understand concepts like Non-Stop Routing, Non-Stop Bridging, and In-Service Software Upgrades (ISSU). In particular I found this book to be very useful on several consulting engagements in which seamless high availability was required during software upgrades as the chapter on `Painless Software Upgrades' discusses the methodology for achieving ISSU and provides a checklist of things to be performed before, during, and after the upgrade process. Similarly, I found the chapter on 'Fast High Availability Protocols' to be very informative as well, providing excellent coverage of BFD, as well as the differences between Fast Reroute vs. Link and Node Protection.
Overall I feel this book is a valuable addition to any networking library and I reference it often when I need to implement certain high availability mechanisms, or simply to evaluate the applicability of a given mechanism versus another for a certain deployment. The inclusion of factoring costs into a high availability design is a welcome addition and one that all too many authors fail to cover. Naturally, it only makes sense that costs should be factored into the equation, even when high availability is the desired end-state, in order to ensure that ultimately the business is profitable. If I had to make one suggestion for this book it is that there should be additional coverage of implementing High Availability on the SRX Series Services Gateways using JSRP, as this is a fundamental high availability component within Juniper's line of security products. To the authors credit however, this book was written just as the SRX line was being released, so I don't fault the authors for providing limited coverage. Perhaps more substantial coverage could be provided in the future if a Second Edition is published.
The bottom line is this - if you are a Network Engineer or Architect responsible for the continuous operation or design of mission-critical networks, "JUNOS High Availability" will undoubtedly serve as an invaluable resource. In my opinion, the chapters on `Control Plane High Availability', `Painless Software Upgrades', and `Fast High Availability Protocols' are alone worth the entire purchase price of the book. The fact that you get a wealth of information beyond that in addition to the configuration examples provided makes this book a compelling addition to any networking library.

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9/19/2011

IPv6 in Practice: A Unixer's Guide to the Next Generation Internet Review

IPv6 in Practice: A Unixer's Guide to the Next Generation Internet
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Eventually we are all going to have to migrate on the Internet from IPv4 to IPv6. To be sure, this has taken longer than expected. But the sheer exhaustion of IPv4 addresses is bound to happen, and is a fundamental driver of the transition. So if you are a network programmer wondering about career trends, Stockebrand's book can be a useful consult.
He presupposes that you're already familiar with how IPv4 operates. You are then shown how IPv6 is much more powerful. Not just with the effectively infinite address space. But with how other drawbacks of IPv4 were addressed by the v6 designers. One of which is how v4 has no intrinsic Quality of Service. Current attempts to impose a QoS over v4 are crude and rather ad hoc. Whereas v6 has this built in as one of its fundamental properties.
Another v6 innovation is for Mobile IP, ie. nomadic computing. For this to be efficiently implemented, v4 falls short. But v6 gives a far simpler implementation. Thus Mobile IP may end up being one of the factors pushing for v6.

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This book is a practical guide to IPv6 addressing Unix and network administrators with experience in TCP/IP(v4) but not necessarily any IPv6 knowledge. It focuses on reliable and efficient operation of IPv6 implementations available today rather than on protocol specifications. Consequently, it covers the essential concepts, using instructive and thoroughly tested examples, on how to configure, administrate, and debug IPv6 setups. These foundations are complemented by discussions of best practices and strategic considerations aimed at overall efficiency, reliability, maintainability, and interoperation.

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