3/27/2012

Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide) Review

Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide)
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Original review written by Pasquale Granato, JUG Lugano, [...] First of all, let's clear the field from a possible misunderstanding: this book is not about general mobile design and development but it is about web mobile development. The author states a precise, despite arguable, opinion that brutally said is: do not code native applications but prefer as much as you can web applications. This statement is largely discussed across the book and everyone can make up his own opinion about this. Mine is that currently times are not mature to consider to write just web applications both because mobile browser are not powerful enough (on average) to assure a smooth experience on all devices and because of the lack of a good way to make money from your web app.
The first three chapters of the book are a really good introduction to the history of mobile, to the mobile current status and to the reasons that should drive an approach to the mobile development. These chapters are a well written recap of the status of the art and present a lot of data useful to understand the global situation. Unfortunately the book is printed in black and white and several pie-charts and graphs are pretty much impossible to read.
The central part of the book, chapters from four to ten, is devoted to design issues and, despite the lack of an in-depth examination of some subjects, offers a pretty good survey of the topic.
The final part of the book is slightly more technical covering topics such as XHTML-MP, CSS, HTML5, device adaptation, etc. The problem here is that there is nothing really practical and all remains at an introductory level. To give you an example, a capital topic in device adaptation like Media Queries is covered in half a page with just a trivial example. Furthermore the author seems to be unaware of things like XwapProfile or UAProf (that is probably a obsolete and unreliable method but deserve at least a notation).
My biggest complain is anyway about the author's obsession for the iPhone. The Apple's jewel is referenced continuously and always with great glorification: the word iPhone recurs 99 times in the book and out of the 115 pictures in the book as many as 37 depict an iPhone. An entire chapter is devoted to iPhone web applications development even though most of the concepts presented here are common to other modern devices.
This is overall a decent introductory book, if you are completely new to the field, and it's packed with many good advices but do not expect much from the practical techniques promised by the title.

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Mobile Design and Development by Brian Fling is a start to finish guide for designing and building mobile apps regardless of experience, device or platform. Brian took on the daunting challenge to write the mobile guide missing from bookshelves. As Brian describes it "this is a book that teaches people how to cook, not a collection of recipes."Since its release the book has been incredibly well received. It has being described as a "must have" by many experts in the mobile community. The 16 chapters, and 85,000 words within the book have helped thousands understand and dive into mobile.The first half is a crash course in the mobile ecosystem: how to develop a strategy, address the mobile context--even how to decide which of the multiple mobile application types is best for you, and finally, how to create a user experience for it. The second half is focused on using these principles to make a mobile website or web app.Mobile Design and Development is a comprehensive resource covering all aspects of the mobile ecosystem. The book covers a great number of topics, however each are described in practical and common sense way—making easy for anyone at any technical level to understand the inner working of the mobile medium.
A Brief History of Mobile
The Mobile Ecosystem
Why Mobile?
Designing for Context
Developing a Mobile Strategy
Types of Mobile Applications
Mobile Application Medium Types
Mobile Application Media Matrix
Mobile Information Architecture
Mobile Design
The Elements of Mobile Design
Mobile Design Tools
Mobile Web Apps Versus Native Applications
When to Make a Native Application
When to Make a Mobile Web Application
Mobile 2.0
Mobile Web Development
Mobile Markup
Mobile CSS: Cascading Style Sheets
Mobile JavaScript
iPhone Web Apps
iPhone Markup
iPhone CSS
iPhone Javascript
Creating a Mobile Web App
Web Apps as Native Apps
Tools and Libraries
Adapting to Devices
Device Targeting
Full Adaptation
What Domain Do I Use?
Making Money in Mobile
Working with an App Store
Mobile Advertising
Supporting Devices
Device Testing
Desktop Testing
Usability Testing
The Future of Mobile
If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology.

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