Showing posts with label real time strategy. Show all posts
Showing posts with label real time strategy. Show all posts

12/02/2012

WarZone 2100 Review

WarZone 2100
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Warzone 2100 is the strategy game to end all strategy games. The storyline is great. You're able to build structures like the factory, HQ, and Research Facility. And you're able to build units each with different bodies, wheel systems, and weapons. And almost every mission has artifacts you can research so you can build more units and structures. Also, even at the easiest level of challenge the enemies are always tough and intelligent. And they're always better equipped then you, making it even more difficult. Overall, this is one of the best games for everyone, not just strategy gamers.

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Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory. The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

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11/28/2012

Tiger Hunt : Drive... Shoot... Destroy Review

Tiger Hunt : Drive... Shoot... Destroy
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I bought the game Tiger Hunt because I had tried the demo and wanted a game that was simple and easy, yet fun. Tiger Hunt qualifies as just that. I can sit down and play it for an hour or so and then leave it. It doesn't comsume my whole day as some more complex games do. If I wanted realism I'd join the Army.

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11/22/2012

Best Seller Series: Starcraft Review

Best Seller Series: Starcraft
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Starcraft is the ultimate real-time strategy game. In a world of games that lose their appeal within a year of release, Starcraft keeps bringing players back. Blizzard Entertainment is known for its excellent RTS-type games such as the Warcraft series, but the company's high water mark is Starcraft. The set-up is that a long lost space colony of humans finds itself in mortal conflict with two alien races, the Zerg (nasty reptiles) and Protoss (ancient psionic warriors). The game allows you to play all three races in turn, and revolves around the collection of resources to buy more units, buildings and technological improvements as you try to fulfill mission objectives.
As we've come to expect from Blizzard, the gameplay itself is superb - intuitive interface, interesting units that complement each other in interesting ways, and graphics that are adequate even if they are showing their age. In my opinion, the balance between the three races is as close to perfection of any game I've played. Each race is utterly distinct and requires completely different strategies to play, but none has an obvious advantage over the others. But where the game really goes over the top is in the storyline. Blizzard is NOT known for great plots. For example, the Warcraft III storyline has some unbelievable plot twists that have to be overlooked to keep playing. In contrast, Starcraft has an absorbing plotline that flows seamlessly throughout the single player campaign and actually made me gasp in astonishment a few times, which has never happened since in an RTS.
I assume that any fan of real-time strategy computer games already has this one. If you have any interest at all in RTS, get this game. If you passionately hate RTS, Starcraft is the best bet to change your mind.

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In the distant future a small group of human exiles have been doomed to fight for survival on the edge of the galaxy. Through military strength, espionage and deceit, a unified Terran government has maintained an uneasy peace. As resources run short, however, these Confederate nations find themselves looking towards the rich worlds of their alien neighbors, the enigmatic Protoss. To further complicate matters, it seems that a previously unknown and deadly species known only as the Zerg has entered Protoss space and is destroying everything in its path. The time for war has come... Rating -ESRB = T Teen

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11/18/2012

SunAge Review

SunAge
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The Sun Age is upon us: our solar system is dying and humanity faces extinction. Humans and mutants (Raak-Zun) battle over Earth's remaining resources when an alien race (the Sentinels) appear and open a portal to another pristine planet - and now another three-way race is on. As an extra twist, who is the mysterious entity puppet-mastering everyone behind the scenes? As RTS storylines go, no originality awards here but not too shabby either...
SUN AGE is an RTS featuring the above three factions, each with its own buildings, units and weaponry, engaged across two different planets in a variety of environments, from dilapidated cities to jungles.
The game's strong point is its interesting balancing: there are four types of armor (Structural, Synthetic, Plated and Flak) and four types of damages (Laser, Flame, Explosive and Projectile) and each faction develops its distinct technologies at different rates. So, it is common to have to face an enemy better equipped than you - making things interesting as the game will REALLY test your strategy skills! Ok, maybe your patience too...
Another good feature are the power-grids: for a building to function it has to be located within the boundaries of your faction's power-grid, each with its own beautiful effect. As a result, bases can be established fast - but now have a soft underbelly to exploit: this makes for additional strategy planning, both offensive and defensive!
Graphically, the game has an unshakable retro feeling. Both the unit design and their movement repertoire - as well as the gameplay - are all done in...2D! Sure, there are 3 layers of apparent action (foot-soldiers, elevated ground vehicles and aircrafts) and the tracers and the rockets will try to create the illusion of 3D, but the overall visual effect is just a notch better than the original STARCRAFT - a 10 year old game, mind you. If you have experienced C&C3-TIBERIAN WARS or SUPREME COMMANDER (or even EMPEROR BATTLE FOR DUNE) visually you will be greatly disappointed by this game. On the other hand, older gamers will probably appreciate the fresh look on a familiar interface. It will be like replaying a revamped STARCRAFT all over again.
The sounds (explosions, movement and environmentals) also have a retro character but are not bad. What is truly bad is the voice acting. And if you think all those cardboard voices will get on your nerves, try ...saving the game. Apparently, this is a Corrupt Save-Files Age, and more often than not, you will have to start over. A patch is desperately needed (1.05 has been released but to only limited effect), but keep in mind that older saved games hardly ever are compatible with newer patches.
Finally, a lot of the hotkeys do not work: mouse-selecting a group of units will only select units of the same type (not a bad idea altogether, unless one is under pressure to fend off a sudden attack); however, when ordering grouped units, their response is...fickle at best. And at the heat of the battle that can be really frustrating.
This is an RTS game that had been in development for about a decade and, being the labor of love of its developing team (VERTEX4), was supposed to reinvigorate the genre - hence my generous rating. Unfortunately, the road to mediocrity is paved by good intentions.
If looking for a budget RTS game and have played all the older ones, well, go for it. Otherwise, wait for STARCRAFT II.

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2D sci-fi RTS game with both single and multiplayer modes

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11/10/2012

Starcraft Review

Starcraft
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Over the last 10 years that I first installed STARCRAFT I have replayed it countless of times. Every time a new overhyped game disappoints me, this is one of the games I pull out of my library to be reminded what a GREAT PC GAME LOOKS & PLAYS LIKE! (others include UNREAL, BALDUR's GATE, GRIM FANTANGO and SHOGUN:TOTAL WAR)
Everyone has his/her favorite RTS and no one can claim that STARCRAFT introduced the futuristic RTS genre (that would be DUNE). Nevertheless, the great, crisp and clear graphics, the balanced units and the strategic terrain all contributed into turning STARCRAFT into a true classic. This is a game that passed the test of time, not only because its aging graphics are still acceptable but also because it is one of those games that stays with you. Forever.
So, the next time some gaming industry MBA (who probably could not tell an RTS from an cRPG) tables the idea of LIMITED INSTALLATIONS, what he will have primarily accomplished is to have his game forgotten within a year.

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9/17/2012

Command & Conquer 3: Kane's Wrath Review

Command and Conquer 3: Kane's Wrath
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I generally do not like expansions. They used to be additions only very successful games got to have. Nowadays they are mostly the...other half of the game the publisher withheld when selling us half the original for $50! C&C:KANE's WRATH is a rare exception that brings new dimensions to an already great game!
Story-wise, although an expansion, this is somewhat of a prequel to C&C3-TIBERIUM WARS, as it is set on the history of NOD, starting off just after the 2nd Tiberium War and continuing well past the 3rd.
There is a big campaign comprising of 13 single player missions, new units and upgrades and a new (a la RISE OF NATIONS) Global Conquest mode, that can turn C&C3 into a Turn-Based game! What make this REALLY interesting are the six subfactions, each with its special units, strengths and weaknesses. Not to worry, all GDI, NOD and Scrin get their own off-shooting factions.
On the opposite ends of the spectrum, there is Reaper-17 (a Scrin sub-faction): with hard-hitting and powerful offensive options; and then there is Traveler-59 (also a Scrin offshoot): a much more devious faction that relies on mind control of humans (remember how much fun Yuri's Revenge? was). In between, GDI's (retro) Steel Talons and (futuristic) ZoCom and NOD's (mind-benders) Black Hand and (cyborgs galore) Mark of Kane.
Production of the new epic-units can tip the battlefield scales dramatically. Most are not only devastating but are pretty hard to take down too. GDI gets the MARV [Mammoth Armed Reclamation Vehicle], a souped-up triple-barreled tank; NOD gets the Redeemer, an augmented killer avatar; whereas, Scrin get the Eradicator Hexapod, a impressive six-legged mech.
Revamped units, such as the Shard Walker or the Reaper Tripod, or back-to-the-drawing-board units, such as the Prodigy or the Ravager all add to a renewed experience. Moreover, as a long-time C&C fan, I particularly enjoyed the reappearance of good-ol' units such as Titans and Wolverines on the side of GDI!
The graphics are beautiful, the physics detailed and the explosions and beam-weapons spectacular! Don't forget to turn on the volume on those speakers, because this is a total immersion experience.
As with the original: it misses the 5th star for fun because one cannot hold a battle formation while moving. As most units move at different paces (and although the AI has improved they keep bumping on each other), this results in the more agile, yet vulnerable, units having to face the enemy first - a short-lived sight... May be the next C&C (say, RED ALERT 3) could have some TOTAL WAR infused into it, with battle formations options.
If you are boycotting SecuROM you should know that it is the copy-protection used (nevertheless, it is the usual version used in the original C&C3-TW as well, coming nowhere near the BIOSHOCK RootKit madness!). I usually withhold at least one rating star because of such security inconveniences. However, I enjoyed the game so much that I was willing to overlook it. On the other hand, since it is important for a great number of Amazon customers, I have to mention it for the sake of a well informed decision.
Finally, be advised that this is an expansion and, yes, you do need the original C&C3: TIBERIUM WARS to play it. If you do not have it, take note that there is a pack available, including both original game and expansion (the prices fluctuate so make sure to get the best deal).
HIGHLY RECOMMENDED!!!

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9/16/2012

D-Day Review

D-Day
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This game is anything but junk! Is it perfect? No, of course not, I have yet to play a video game that is. However, IMHO this is a good game that has provided me with hours of quality entertainment. Now for the review: Basically, this is a real time strategy game (so if your looking for a Medal of Honor type game this isn't it) that covers 12 battles that were fought in Normandy, starting with the British Paratroop landings and the subsequent battle for Pegasus Bridge. Made with the help of Normandie Memoire (a Normandy historical association), The game is taken strickly from the allied point of view and all of the battles are the ones that the Allies won. The 12 battles are: Pegasus Bridge, The Merville battery, Ste Mere Eglise, The Longest Day (Omaha Beach), Carentan, Cherbourg, Caen - Operation Goodwood, Saint-Lo, Operation cobra, Operation Bluecoat, The Mortain Counter Attack and finally the Falaise Pocket. The graphics are awesome, the battles are historically acurate, There's lots of extras including great archive footage and veteran testimonies and there are four difficulty settings (easy, normal, hard & extreme)to accommodate all skill levels. If nothing else get this for Ste Mere Eglise, Omaha Beach and Carentan, you won't be sorry!

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8/21/2012

Rise of Nations Gold Edition Review

Rise of Nations Gold Edition
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This is a great game, but this particular edition is not what you should buy if you want to play with others (LAN or Internet). Despite the product image, this is the Ubisoft gold edition, which has version mismatch problems with other gold editions. It will not auto update to the same version as the normal Thrones & Patriots, so if you try to join a game you will get an error saying you need something like version 07.25.00.15705, even though the in game versions match.
There is a way around this which involves creating an ISO without the patch on the disc and using a No-CD executable, but it's a hassle and not worth it.
If you're going to play by yourself, this edition is fine. If you want to play with friends, look elsewhere (unless they all have the Ubisoft edition).

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8/19/2012

Rise of Nations Gold Review

Rise of Nations Gold
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In many ways, Rise of the Nations is more like an upgraded version of the Age of Empires series. In the Gold edition, you will also get the expansion game that came after the original so that is a good deal. This is a fun game to play. The format isn't anything new or special. Its your typical gathering the resources, building up your armies, developing your tech level and go out and conquered your foes. It been done many time before. But what make this game go up to the next level is that there are a lot of options to be play. Different nations, different tactics, different priorities to developed and nice graphics that actually helped the player. Its also fun as you conquered from Risk-like board, going from nation to nation as your initial commands of hoplites changed into Tiger tanks and usages of nuclear weapons and development of national shield system.
Overall, a pretty fun game, interesting and above all, entertaining to boot. By the way, I owned a Pentium III 800 and its plays well on my system.

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Rise of Nations: Gold Edition gives you the greatest strategic game experience as you you lead your armies on land or sea. This version gives you both the award-winning original title and the critically acclaimed expansion pack, Rise of Nations: Thrones and Patriots.

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