Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

1/16/2013

GLOBAL STAR SOFTWARE 10 Pro Board Games Review

GLOBAL STAR SOFTWARE 10 Pro Board Games
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The chess program on this game CD is the famous Chess System Tal II, developed by Chris Whittington. This plays, and thinks, more like a human than other chess programs. Very interesting chess games. And impossible to beat! p.s. The other games on this CD are excellent. Hours and hours of fun. I have finally learned how to play bridge with 10 Pro Board Games.

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1/05/2013

Risk 2 (Jewel Case) Review

Risk 2 (Jewel Case)
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I never played any previous Risk PC Version, so this was my first... this game runs on XP...Gamesplay is good, due to the several modes which can be accessed...the classic game is there of course, but there are other modes of play...the same time mode is especially appealing because the player is able to attack from more than one territory at once and then can surge to another territory...I really enjoyed the board game, but there are so many different ways to configure play, I put away my box and play on pc exclusively...you are able to play PC or others on LAN/Network (my real disapppointment is that there is not online Play)...graphics and sound are average at best...but overall, if you want to play Risk (Strategy game) which doesn't take forever, not difficult to learn, but challenging, I can heartily recommend....for the bucks, nice game...would work especially well if traveling about with laptop (killing time in airports)...think of it as a variation of chess game, but more appealing to senses...

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It's a fast paced, ruthless quest for world domination. Play the Classic Game under the familiar rules, trading cards for armies and rolling the dice to outdo your opponent.

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12/02/2012

WarZone 2100 Review

WarZone 2100
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Warzone 2100 is the strategy game to end all strategy games. The storyline is great. You're able to build structures like the factory, HQ, and Research Facility. And you're able to build units each with different bodies, wheel systems, and weapons. And almost every mission has artifacts you can research so you can build more units and structures. Also, even at the easiest level of challenge the enemies are always tough and intelligent. And they're always better equipped then you, making it even more difficult. Overall, this is one of the best games for everyone, not just strategy gamers.

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Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory. The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

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11/28/2012

Panzer General II Review

Panzer General II
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If survival is a measure of quality, then PZG 2 must stand with the greatest computer games ever made. It was a great example of "brilliance in simplicity" when it was released and time has not in any way diminished its laurels. In an age when even thinking-man's games are often judged on bells and whistles rather than user-friendliness and enjoyability, it's refreshing to have one at hand that combines the ease-of-play of an action shooter with all the mental challenges you'd demand from a game of strategy.
Simply described, PANZER GENERAL 2 is a tactical-strategic game set in WW 2, which allows the player to choose either individual, one-and-done scenarios from various points between 1938 - 1945 or fight out whole, multi-scenario campaigns that took place during the war. (Individual units are at the regimental level, which allows the player to fight corps or army-size battles). Gamers may select from any of the five campaigns:
British: Follows a British army in NW Europe from 1943 - 1945, with special emphasis on the Normandy battles. A fairly short campaign, maybe five scenarios.
American: Follows the American army in NW Europe from 1943 - 1945. Another short campaign, beginning at Salerno and ending at Dessau. (Closely mirrors the British campaign.)
Russian: Follows the Soviet Army from winter 1941 to the assault on Berlin in 1945. Five scenarios or so.
German: "Blitzkrieg" - follows the German Wehrmacht from the Spanish Civil War in 1938 through most of its victorious campaigns in Poland, Norway, France, Greece, Russia, Africa, etc. This is by far the most detailed of the campaigns, and can go up to or past 17 different scenarios, including some great "What-Ifs" including the invasions of Malta, England and America (if you do really well). "Defending the Reich", on the other hand, is a defensive campaign which begins at Stalingrad and leads you through battles at Stalingrad, Salerno, Kursk, Normandy, and Hungary. It offers the German player the challenge of saving Hitler's empire for him, against overwhelming odds.
PZG 2 is built primarily as a campaign game, meaning that the player starts out with a corps or "family" of units which follow him from scenario to scenario (assuming they survive), and also allows him to acquire new units as time goes on. A very impressive and well-researched array of aircraft, tanks, armored fighting vehicles, artillery pieces, infantry units, and so on are available for every side to draw upon. In addition, a detailed requisition board synced into the game's play-clock allows you to upgrade your weapons as time goes on, so that units fighting in 1944 don't have to use 1939 weaponry. Tough combat situations add experience to your units, and extraordinary feats on the battlefield produce "leaders" who lend elite qualities to their units such as tenacity on defense, double attack, etc. In addition, a scenario-builder allows you to design your own games using not only the major combatants but also Hungarians, Poles, Finns, etc. Once you have the game down, this can be a hell of a lot of fun (say, America vs. USSR, 1946!).
PZG 2 was designed to be intuitive, and requires very little in the way of brow-furrowing to master. Movement, fighting, supply, etc. are all very fluid and idiot-proof, allowing you to concentrate on your battle tactics. Unlike many "strategy" games which favor mindless use of brute force or crazy speed, this one demands that you pay some homage to Clausewitz - concentrate your forces, stick to your objective, mind your clock and guard your flanks (failure to do so may result in embarrassing side effects, such as a*s-kicking). While the game's AI isn't exactly on the Brianiac level, it is more than clever enough on defense to give you fits, and has an eerie knack for finding your weak spot and driving a few regiments of tanks through it.
A last benefit: the engines used to power PZG 2 are so simple that numerous downloadable campaigns, with upgraded weaponry and sound, are available for free on the Internet, once you've exhausted all the possibilities of the game itself. But since that takes a couple of years, don't feel rushed. This classic has stood the test of more than ten years in a market where most games are forgotten in a month. It can wait.


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Tiger Hunt : Drive... Shoot... Destroy Review

Tiger Hunt : Drive... Shoot... Destroy
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I bought the game Tiger Hunt because I had tried the demo and wanted a game that was simple and easy, yet fun. Tiger Hunt qualifies as just that. I can sit down and play it for an hour or so and then leave it. It doesn't comsume my whole day as some more complex games do. If I wanted realism I'd join the Army.

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11/22/2012

Best Seller Series: Starcraft Review

Best Seller Series: Starcraft
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Starcraft is the ultimate real-time strategy game. In a world of games that lose their appeal within a year of release, Starcraft keeps bringing players back. Blizzard Entertainment is known for its excellent RTS-type games such as the Warcraft series, but the company's high water mark is Starcraft. The set-up is that a long lost space colony of humans finds itself in mortal conflict with two alien races, the Zerg (nasty reptiles) and Protoss (ancient psionic warriors). The game allows you to play all three races in turn, and revolves around the collection of resources to buy more units, buildings and technological improvements as you try to fulfill mission objectives.
As we've come to expect from Blizzard, the gameplay itself is superb - intuitive interface, interesting units that complement each other in interesting ways, and graphics that are adequate even if they are showing their age. In my opinion, the balance between the three races is as close to perfection of any game I've played. Each race is utterly distinct and requires completely different strategies to play, but none has an obvious advantage over the others. But where the game really goes over the top is in the storyline. Blizzard is NOT known for great plots. For example, the Warcraft III storyline has some unbelievable plot twists that have to be overlooked to keep playing. In contrast, Starcraft has an absorbing plotline that flows seamlessly throughout the single player campaign and actually made me gasp in astonishment a few times, which has never happened since in an RTS.
I assume that any fan of real-time strategy computer games already has this one. If you have any interest at all in RTS, get this game. If you passionately hate RTS, Starcraft is the best bet to change your mind.

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In the distant future a small group of human exiles have been doomed to fight for survival on the edge of the galaxy. Through military strength, espionage and deceit, a unified Terran government has maintained an uneasy peace. As resources run short, however, these Confederate nations find themselves looking towards the rich worlds of their alien neighbors, the enigmatic Protoss. To further complicate matters, it seems that a previously unknown and deadly species known only as the Zerg has entered Protoss space and is destroying everything in its path. The time for war has come... Rating -ESRB = T Teen

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11/18/2012

SunAge Review

SunAge
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The Sun Age is upon us: our solar system is dying and humanity faces extinction. Humans and mutants (Raak-Zun) battle over Earth's remaining resources when an alien race (the Sentinels) appear and open a portal to another pristine planet - and now another three-way race is on. As an extra twist, who is the mysterious entity puppet-mastering everyone behind the scenes? As RTS storylines go, no originality awards here but not too shabby either...
SUN AGE is an RTS featuring the above three factions, each with its own buildings, units and weaponry, engaged across two different planets in a variety of environments, from dilapidated cities to jungles.
The game's strong point is its interesting balancing: there are four types of armor (Structural, Synthetic, Plated and Flak) and four types of damages (Laser, Flame, Explosive and Projectile) and each faction develops its distinct technologies at different rates. So, it is common to have to face an enemy better equipped than you - making things interesting as the game will REALLY test your strategy skills! Ok, maybe your patience too...
Another good feature are the power-grids: for a building to function it has to be located within the boundaries of your faction's power-grid, each with its own beautiful effect. As a result, bases can be established fast - but now have a soft underbelly to exploit: this makes for additional strategy planning, both offensive and defensive!
Graphically, the game has an unshakable retro feeling. Both the unit design and their movement repertoire - as well as the gameplay - are all done in...2D! Sure, there are 3 layers of apparent action (foot-soldiers, elevated ground vehicles and aircrafts) and the tracers and the rockets will try to create the illusion of 3D, but the overall visual effect is just a notch better than the original STARCRAFT - a 10 year old game, mind you. If you have experienced C&C3-TIBERIAN WARS or SUPREME COMMANDER (or even EMPEROR BATTLE FOR DUNE) visually you will be greatly disappointed by this game. On the other hand, older gamers will probably appreciate the fresh look on a familiar interface. It will be like replaying a revamped STARCRAFT all over again.
The sounds (explosions, movement and environmentals) also have a retro character but are not bad. What is truly bad is the voice acting. And if you think all those cardboard voices will get on your nerves, try ...saving the game. Apparently, this is a Corrupt Save-Files Age, and more often than not, you will have to start over. A patch is desperately needed (1.05 has been released but to only limited effect), but keep in mind that older saved games hardly ever are compatible with newer patches.
Finally, a lot of the hotkeys do not work: mouse-selecting a group of units will only select units of the same type (not a bad idea altogether, unless one is under pressure to fend off a sudden attack); however, when ordering grouped units, their response is...fickle at best. And at the heat of the battle that can be really frustrating.
This is an RTS game that had been in development for about a decade and, being the labor of love of its developing team (VERTEX4), was supposed to reinvigorate the genre - hence my generous rating. Unfortunately, the road to mediocrity is paved by good intentions.
If looking for a budget RTS game and have played all the older ones, well, go for it. Otherwise, wait for STARCRAFT II.

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2D sci-fi RTS game with both single and multiplayer modes

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11/12/2012

Panzer General II Review

Panzer General II
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Panzer General is the fountain head for WWII gaming! I realize that this game does not have the "rockets red glare" of other simuation games; however, one can play hours upon hours and not get bored. Further, you do not require a Ph D to understand the instructions nor do you need three hands to play it!
Generally speaking, this game is accurate as it relates to the kinetics and capabilities of the weapon systems found in the game. Further, the rules of combined arms apply as do the principles of war... i.e. security, massing, counter fire, intelligence (via scouts, etc,.
What makes PG even more enjoyable is that there are PG groups on the web that have created more units, equipment,scenarios and campaigns to include non-historical ones that let's one fight hypothetical battles... I recommend that you go on the web and search the sites - this will give you a feel of the game and graphical representations... this should add to your decision cycle further...
The bottom line is that it's an easy game to play, fun and addictive!


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11/10/2012

Starcraft Review

Starcraft
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Over the last 10 years that I first installed STARCRAFT I have replayed it countless of times. Every time a new overhyped game disappoints me, this is one of the games I pull out of my library to be reminded what a GREAT PC GAME LOOKS & PLAYS LIKE! (others include UNREAL, BALDUR's GATE, GRIM FANTANGO and SHOGUN:TOTAL WAR)
Everyone has his/her favorite RTS and no one can claim that STARCRAFT introduced the futuristic RTS genre (that would be DUNE). Nevertheless, the great, crisp and clear graphics, the balanced units and the strategic terrain all contributed into turning STARCRAFT into a true classic. This is a game that passed the test of time, not only because its aging graphics are still acceptable but also because it is one of those games that stays with you. Forever.
So, the next time some gaming industry MBA (who probably could not tell an RTS from an cRPG) tables the idea of LIMITED INSTALLATIONS, what he will have primarily accomplished is to have his game forgotten within a year.

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11/09/2012

Seven Kingdoms 2 Review

Seven Kingdoms 2
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I've had this game for a few years and still play it all the time. When ever I have a lot of free time I'll play the none campaign one and spend hours taking the other computer players down.
It's really easy to learn and the options to make a custom game are pretty good there could be a few more but the ones there get the job done.
The game works fine on all the computers I've played it on (W98, XP, Vista) I've never had a massive bug so it works well.
I would totally recomend this to people looking for a fun easy game.

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10/16/2012

Agricultural Simulator 2011 Extended Edition Review

Agricultural Simulator 2011 Extended Edition
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Update: 7/18/2011 NEW PATCH 1.1.0.6 has improved and fixed many items in the game. I will provide specifics at a later time but at least UIG is taking the game in the right direction. Good job UIG!Update: As of 6/14/2011 the game has not been updated from patch 1.1.0.4 and the bugs have not been fixed. The official forum for the game had moderators that are very dictatorial and condesending to many users that post questions and comments there. The game appears to be headed for the dollar bin if the level of support is used as an indicator.
Hi,
I've tried this game and it's full of bugs.. .graphic and game play related.
If you visit the publishers "English" forum ( [...] ) they do say that they are working on patches for the game but the bottom line here is that the game was released prematurely and did not receive the proper beta testing. It's really hard to say when if ever they will have the game working properly.
The game has good potential but as of patch 1.1.0.4 it is still in need of fairly major repair.
While I really like the "look" of this game if you want a more mature product in the same genre have a look at Farming Simulator 2011 here on Amazon. It has tons of addons and they've really got it to the point where the program is working well compared to Agrar Simulator.
Craig

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9/26/2012

Cities XL 2011 Review

Cities XL 2011
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*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

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9/17/2012

Command & Conquer 3: Kane's Wrath Review

Command and Conquer 3: Kane's Wrath
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I generally do not like expansions. They used to be additions only very successful games got to have. Nowadays they are mostly the...other half of the game the publisher withheld when selling us half the original for $50! C&C:KANE's WRATH is a rare exception that brings new dimensions to an already great game!
Story-wise, although an expansion, this is somewhat of a prequel to C&C3-TIBERIUM WARS, as it is set on the history of NOD, starting off just after the 2nd Tiberium War and continuing well past the 3rd.
There is a big campaign comprising of 13 single player missions, new units and upgrades and a new (a la RISE OF NATIONS) Global Conquest mode, that can turn C&C3 into a Turn-Based game! What make this REALLY interesting are the six subfactions, each with its special units, strengths and weaknesses. Not to worry, all GDI, NOD and Scrin get their own off-shooting factions.
On the opposite ends of the spectrum, there is Reaper-17 (a Scrin sub-faction): with hard-hitting and powerful offensive options; and then there is Traveler-59 (also a Scrin offshoot): a much more devious faction that relies on mind control of humans (remember how much fun Yuri's Revenge? was). In between, GDI's (retro) Steel Talons and (futuristic) ZoCom and NOD's (mind-benders) Black Hand and (cyborgs galore) Mark of Kane.
Production of the new epic-units can tip the battlefield scales dramatically. Most are not only devastating but are pretty hard to take down too. GDI gets the MARV [Mammoth Armed Reclamation Vehicle], a souped-up triple-barreled tank; NOD gets the Redeemer, an augmented killer avatar; whereas, Scrin get the Eradicator Hexapod, a impressive six-legged mech.
Revamped units, such as the Shard Walker or the Reaper Tripod, or back-to-the-drawing-board units, such as the Prodigy or the Ravager all add to a renewed experience. Moreover, as a long-time C&C fan, I particularly enjoyed the reappearance of good-ol' units such as Titans and Wolverines on the side of GDI!
The graphics are beautiful, the physics detailed and the explosions and beam-weapons spectacular! Don't forget to turn on the volume on those speakers, because this is a total immersion experience.
As with the original: it misses the 5th star for fun because one cannot hold a battle formation while moving. As most units move at different paces (and although the AI has improved they keep bumping on each other), this results in the more agile, yet vulnerable, units having to face the enemy first - a short-lived sight... May be the next C&C (say, RED ALERT 3) could have some TOTAL WAR infused into it, with battle formations options.
If you are boycotting SecuROM you should know that it is the copy-protection used (nevertheless, it is the usual version used in the original C&C3-TW as well, coming nowhere near the BIOSHOCK RootKit madness!). I usually withhold at least one rating star because of such security inconveniences. However, I enjoyed the game so much that I was willing to overlook it. On the other hand, since it is important for a great number of Amazon customers, I have to mention it for the sake of a well informed decision.
Finally, be advised that this is an expansion and, yes, you do need the original C&C3: TIBERIUM WARS to play it. If you do not have it, take note that there is a pack available, including both original game and expansion (the prices fluctuate so make sure to get the best deal).
HIGHLY RECOMMENDED!!!

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9/16/2012

D-Day Review

D-Day
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This game is anything but junk! Is it perfect? No, of course not, I have yet to play a video game that is. However, IMHO this is a good game that has provided me with hours of quality entertainment. Now for the review: Basically, this is a real time strategy game (so if your looking for a Medal of Honor type game this isn't it) that covers 12 battles that were fought in Normandy, starting with the British Paratroop landings and the subsequent battle for Pegasus Bridge. Made with the help of Normandie Memoire (a Normandy historical association), The game is taken strickly from the allied point of view and all of the battles are the ones that the Allies won. The 12 battles are: Pegasus Bridge, The Merville battery, Ste Mere Eglise, The Longest Day (Omaha Beach), Carentan, Cherbourg, Caen - Operation Goodwood, Saint-Lo, Operation cobra, Operation Bluecoat, The Mortain Counter Attack and finally the Falaise Pocket. The graphics are awesome, the battles are historically acurate, There's lots of extras including great archive footage and veteran testimonies and there are four difficulty settings (easy, normal, hard & extreme)to accommodate all skill levels. If nothing else get this for Ste Mere Eglise, Omaha Beach and Carentan, you won't be sorry!

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8/21/2012

Rise of Nations Gold Edition Review

Rise of Nations Gold Edition
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This is a great game, but this particular edition is not what you should buy if you want to play with others (LAN or Internet). Despite the product image, this is the Ubisoft gold edition, which has version mismatch problems with other gold editions. It will not auto update to the same version as the normal Thrones & Patriots, so if you try to join a game you will get an error saying you need something like version 07.25.00.15705, even though the in game versions match.
There is a way around this which involves creating an ISO without the patch on the disc and using a No-CD executable, but it's a hassle and not worth it.
If you're going to play by yourself, this edition is fine. If you want to play with friends, look elsewhere (unless they all have the Ubisoft edition).

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8/19/2012

Rise of Nations Gold Review

Rise of Nations Gold
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In many ways, Rise of the Nations is more like an upgraded version of the Age of Empires series. In the Gold edition, you will also get the expansion game that came after the original so that is a good deal. This is a fun game to play. The format isn't anything new or special. Its your typical gathering the resources, building up your armies, developing your tech level and go out and conquered your foes. It been done many time before. But what make this game go up to the next level is that there are a lot of options to be play. Different nations, different tactics, different priorities to developed and nice graphics that actually helped the player. Its also fun as you conquered from Risk-like board, going from nation to nation as your initial commands of hoplites changed into Tiger tanks and usages of nuclear weapons and development of national shield system.
Overall, a pretty fun game, interesting and above all, entertaining to boot. By the way, I owned a Pentium III 800 and its plays well on my system.

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Rise of Nations: Gold Edition gives you the greatest strategic game experience as you you lead your armies on land or sea. This version gives you both the award-winning original title and the critically acclaimed expansion pack, Rise of Nations: Thrones and Patriots.

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2/09/2012

Virtual Teams: People Working Across Boundaries with Technology Review

Virtual Teams: People Working Across Boundaries with Technology
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I purchased this book because I was intrigued. In much of the work I do I am a member of "virtual" teams. That is, I often am some distance apart from the people I am working with.
I found the book to be a slow read, with nuggets of information separated by deserts of fluff. The first half of the book is filled with vague ramblings about how the information age has changed the way that teams work and with case studies that illustrate how the forming of virtual teams has helped various companies solve difficult problems.
In the second half, the book begins to pick up. In a chapter entitled "Teaming with People" the authors discuss team dynamics, including essential roles with a team, how teams form and which aspects of team dynamics are especially subject to the stresses of distance communication.
The authors suggest that the beginning and closing phases of most projects are the most stressful on team members and that extra effort be exerted at the beginning phase of the project to bring the core project team members together, even if they are geographically separated. This, say the authors, will help build interpersonal relationships that can hold the team together in times of stress.
There are several optimum team sizes. 3 to 5 is the size of a core team, 5 to 25 the size of a "team family" and 25 to 200 the size of a "team camp". In the authors' opinion, any team larger than 5 people will naturally divide into sub-teams.
The authors also point out the value of rewarding teams. Making teams compete, or making them completely independent of one another has little value for the company. Cooperative goals can encourage and motivate all of the teams, while competition can demoralize them.
Finally, the authors talk about starting up teams and provide a checklist of some elements such as a customer and a management sponsor which are essential to any team's success.
Overall, I found the book to have some good information on forming and maintaining teams, and what to do when those teams are not located in the same physical location. There is some fluff, I feel, and the book could easily be half its current length without sacrificing much.

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Praise for the First Edition of Virtual Teams
"If you want to see where organizational communications are going in the future, heed what these pioneers have written today."—Howard Rheingold, author, The Virtual Community, and founder, Electric Mind
"Lipnack and Stamps have written an important book for the twenty-first-century corporation."—Regis McKenna, The McKenna Group, author, Relationship Marketing
"This book provides a long overdue perspective on how to apply the discipline of real teams in the fast-moving, increasingly dispersed information age of the future."—Jon R. Katzenbach, author, The Wisdom of Teams
"For those who want to lead the movement, catch up with it, or simply know where it is going, this book is packed with useful information and interesting stories."—Dee W. Hock, founder and chairman emeritus, VISA
"Virtual Teams provides valuable insights into global teamwork and management through network technologies now available to all companies, large or small."—Jim Lynch, director, corporate quality, Sun Microsystems, Inc.

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